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(( Players reading this page should keep in mind '''THESE ARE NOT OOC RULES!''' These are just how the company, in-character, would have something handled. Whether or not you are following these policies is irrelevant if you break [[ Server Rules|the actual rules]]. Breaking SOP is usually IC, and usually only results in IC punishment like being fired. ))
{{Reference}}


== Galactic Labor Rights ==
[[Corporate Regulations]] is the name for the current regulations in effect on the station at any given time. It also provides common and uncommon offenses and suggested punishments for them.
As per the conditions of the United Sol Government Declaration of Sentient Rights, all employees are granted certain rights.


* Everyone has the right to work, free choice of employment, just and favorable conditions of work, and to protection against unemployment.
This is not a general guide to Security. All new officers should review the official Guide to Security.
** What it means: Barring an emergency in which you are qualified and able to help safely resolve, you cannot be conscripted or otherwise forced into an occupation that you have no desire or ability to meet the responsibilities of. For example, a Cargo Technician cannot be fired for not following orders to go mining, because that's a completely different job.
* Everyone, without any discrimination, has the right to equal pay for equal work.
** What it means: You cannot be denied work or pay because of your appearance, race, gender, species, or religious affiliation within reason. For example, a Tajaran cannot be removed from command just for being a Tajaran.
* Everyone who works has the right to just and favorable remuneration ensuring for himself and his family an existence worthy of a sentient being's dignity, and supplemented, if necessary, by other means of social protection.
** What it means: You are paid a living wage in the form of Thalers via electronic deposit in such a way that you may access and spend those funds freely. You are also granted, if you so desire, certain benefits from the company such as safe and affordable housing at the nearby colony. For example, paying you with commodities such as meat is not permitted (even if you would be okay with being paid in meat).
* Everyone has the right to form and to join trade unions for the protection of his/her interests.
** What it means: You can be part of a union. This is self explanatory.
* Everyone has the right to rest and leisure, including reasonable limitation of working hours and periodic holidays with pay.
** What it means: All employees are entitled to break time, vacations, and holidays as outlined in your employee handbook. (( What this actually means OOCly: Nobody can come along and fire you or punish you for not doing your job 24/7 on the server. As long as the needs of your current job are met within reason, and there's no current emergencies, you can bugger off to do lewds. Nobody likes fun police.


Violation of employee labor rights is punishable under [[Corporate Regulations]] §123.
The following are all sentences you can apply to prisoners during your work as a member of Security.


== NanoTrasen Privacy Policy ==
It's important to remember that while the regulations on their own are mostly a suggestion, you are expected to follow them as a guideline. For example, you are not required to give a sentence if the problem can be resolved in alternative way that the suspect agrees to, such as community service, or peer mediation.
Under normal station operation, the invasion of private areas such as locked dorms, bathrooms, personal offices, personal belongings, personal lockers, or other personal space is highly illegal without consent of the owner or a search warrant. Furthermore, the use of thermal imaging goggles or other artificial means of observing crew in private areas such as tracking devices is also strictly forbidden without explicit consent or warrant, and the tools used to conduct such crimes are considered contraband. If your right to privacy is violated by security or other members of the crew, contact the Colony Director or Central Command to submit an official complaint. If this violation of privacy results in the conviction of a crime, you may be eligible to have the incident voided by order of a Sol Central court and be compensated for wrongful arrest.


This privacy policy may at times be suspended for the greater security of the station crew. If heightened security alertness is abused by the command staff, such as failing to lower the alert level after an incident, or raising the alert level when there is no incident, please contract your NanoTrasen Representative as soon as possible.
To understand how to go about a proper arrest, or other clarifications such a Prisoner Rights, Alert Levels, and more, see [[Standard Operating Procedure]]. Note that Standard Operating Procedure (SOP) is not enforced by threat of arrest or fine, so security should not be enforcing it. It is up to heads of staff and Internal Affairs to handle these policies.


Violation of employee privacy is punishable under [[Corporate Regulations]] §221.
=== Interpretation of the Law ===
A good working knowledge of Corporate Regulations is important for any person on the station. It can be the difference between a shiny pair of handcuffs and sipping drinks in the bar. More in-depth interpretations of Corporate Regulations are required for such positions as the Warden, Head of Personnel, Colony Director, and the Head of Security.


== NanoTrasen Visitor Policy ==
For certain crimes, the accused party's intent is important. The difference between 'assault' and 'attempted murder' can be very hard to ascertain. It is important to note though, that 'assault' and 'attempted murder' are mutually exclusive. You cannot be charged with 'assault' and 'attempted murder' from the same crime as the intent of each is different. Likewise, 'assault with a deadly weapon' and 'assaulting an officer' are also crimes that exclude others. Pay careful attention to the requirements of each law and select the one that best fits the crime when deciding sentence.
The Colony Director or Acting Colony Director of the Yawn Station retains all authority to permit or deny visitors not sent directly from the company.* The Colony Director or Acting Colony Director may also work out an arrangement with the visitor(s) that breaks or modifies any or all of the following guidelines. At no point in this process is the Colony Director required to submit a fax to Central, but he or she may do so at any time if deemed necessary.


Security is permitted to search each visitor to Yawn Station upon arrival, and departure of the station. Security is furthermore permitted to deem any item as restricted.
If the crime has a victim involved who chooses '''not''' to press charges ''specific to them'', security may '''not''' decide to press charges anyway. It doesn't matter why. If someone punches someone else, security can still arrest the assailant, but if the victim decides they would rather talk it out instead of them getting jail time, then security should let them do it. Arresting them anyway falls under wrongful arrest. Note, the victim must '''choose''' this option. A murder victim cannot voice their choice and therefore cannot choose to drop charges. <sub>(Note that not all killings are murder - see '''Victim In A Willfully Dangerous Position''', below, if the victim is resleeved and testifies that it was willing, or the accused testifies that it was willing and there is no evidence to the contrary)</sub>
A restricted item must either be:
A) Given to security for safe keeping.
B) Removed from the station by the visitor. Docked vessels are not considered part of the station, so the storage of restricted items aboard a docked vessel is permitted.
Security may not remove items from the docked vessel without explicit permission from the vessel's owner.


All visitors to Yawn Station are permitted free access to all public areas of the station. In addition visitors are permitted to enter restricted areas with permission from the relevant Head of Staff or Colony Director. The Head of Staff retains the right to have the visitor removed from the restricted zone at any time.
This does not mean a victim can excuse '''all''' crimes committed by the assailant, only the crimes committed '''directly''' against them. Security can still charge the assailant for crimes that, while may have happened at the same time as crimes committed against the victim, did not directly involve the victim. This includes crimes against other people and to property belonging to the base/station/etc. The victim cannot speak on behalf of these entities.


== NanoTrasen Dress Code ==
Victims suffering from non-contiguous memory disorder may be unreliable witnesses. See Non-Contiguous Memory Disorder for more information.
Certain positions within NanoTrasen are expected to maintain a specific dress code. The strictness of these codes are ''Enforced'', ''Recommended'', and ''Suggested''. They are defined as follows:


* Failure or refusal to adhere to an enforced dress code may result in suspension or termination.
In the case of violent crimes (assault, manslaughter, attempted murder and murder), and theft (petty, pickpocketing, and high value) take only the most severe.
** Security staff are enforced to wear Security clothing, or any clothing with dominant colors of red and black, or red and blue. If an individual has a nudity permit, they must at least wear a red security armband, appropriate security-issue outerwear, or a security hat. This is to ensure security is easily identifiable.
** Medical staff are enforced to wear sterile lab clothing while working in Medical's facilities. Even if you have a nudity permit, you must cover up with a sterile lab coat and latex gloves while treating patients.


*Failure or refusal to adhere to recommended dress code may result in suspension or termination only if an accident results from disobeying the dress code.
A single incident has a single sentence, so if, for instance, the prisoner took 3 items off someone, this is a single count of pickpocketing.
** Engineering staff are recommended but not enforced to wear bright and easily recognizable clothing, such as yellows or oranges, to be easily spotted in case of an emergency.
** Service staff are recommended but not enforced to wear aprons while preparing or harvesting food. Bartenders and waiter staff have no specific dress code, but it is suggested that they agree on similar clothing to wear for the day.


*Failure or refusal to adhere to suggested dress codes are not valid grounds for punishment, but may result in a lack of respect from co-workers.
Keep in mind that people that cause major mayhem (and potentially any other criminals) have probably committed more than one crime. Add the time for each case together.
** Science staff are suggested but not enforced to wear uniforms of purple and white. If a VIP is visiting the station, please dress appropriately for your department.
** Cargo/Mining staff are suggested but not enforced to wear uniforms made of highly durable cloth so as to avoid damage caused by physical labor.
** Colony Director and Head of Personal are suggested but not enforced to wear their issued uniforms while on duty, or at least their hats. This is to ensure commanders are easily identifiable.


Other staff and visitors are not bound by any dress code and may dress within reason so long as it does not violate [[Corporate Regulations]].
Aiding a criminal makes you an accomplice; you can be charged with the same crime as the person you aided.


== Nanotrasen Residential Code ==
As an arresting officer, follow the Guide to Security to ensure you don't fall foul of legal proceedings.
Residential Area
People who wish to go to the residential area must first store their equipment and set themselves as off-duty. After which they are required to go through a full security search. All job related gear is taken, except for ID, PDA, Bag and their uniforms. Bags produced by research (bluespace bags) are not allowed to be brought to the residential area either, as well as any NT equipment.
Here is a list of ALLOWED items to be brought over, everything else must be left at the security checkpoint.
* ID and PDA.
* Uniforms, clothing.
* Laptops and tablets.
* Purchased items (food, cigarettes, clothes/collars/etc).
* Civilian/Entertainment items (Toys, plushies, etc).
* Emergency box with proper emergency equipment inside.


Once someone has left to the residential area, the officer that let them through must keep paperwork of who has left. Required information is as follow:
Some crimes may have a fine tied to them, in this case, the detained person may either serve the sentence given to them, or pay a fine. Fines can be processed using an EFTPOS scanner or by paying cash from an ATM. Do note, however, that your Head of Security will most likely need to set up an EFTPOS scanner for you, as they need to be configured to place fines into the station security account. Otherwise, turn the cash in to a Warden for safe keeping, or directly to the the Head of Security who can add it to the security account.
* Name of leaving person.
* Time left.
* Belongings taken from them (if any).
'''Once they have returned to station'''
* Time the person came back.
* Signature of the person.


Returning people must also be searched, any items they should not have on them must be confiscated and brought back to the residential areas.
=== Additional ===
Here is a list of examples that should not be brought to the station.
The Colony Director is not above Corporate Regulations, and can be arrested by Security for breaking it. The only time that the Corporate Regulations can be overridden is when there is an imminent and overwhelming threat to the station, such as during Code Delta evacuations.
* Medical kits and other medical equipments
* Spare equipment (light boxes, tools, etc)
* Anything else not in the ALLOWED list


If there is no security, the HoP, Colony Director, or current Acting Colony Director with access is permitted to do the searches. Otherwise, no one is permitted to go through to the residential areas.
Pardons are only legitimate if they come from a NanoTrasen higher-up (that is, someone who ranks above the Colony Director). Despite his high ranking, the Colony Director cannot spit in the face of Corporate Regulations, and any attempts to do so are infractions.


==Alert Levels==
If you can't find the incident listed in here you can set up a tribunal. See Legal Standard Operating Procedure.
=== Code Green - All Clear ===
Tribunals should be held in place of hearings or trials. Trials by jury or 'regular' trials are usually done very badly, so don't. See Legal Standard Operating Procedure.
Default operating level. No immediate or clear threat to the station. All departments may carry out work as normal. This alert level can be set at the Communications Console with a Colony Director level ID.


''All threats to the station have passed. Security may not have weapons visible, privacy laws are once again fully enforced.''
Do '''NOT''' demand a tribunal for anything less than 10 minutes. You'll just be laughed at.


Security:
The time you took for bringing the suspect in and the time you spend questioning are NOT to be calculated into this. This is the pure time someone spends in a cell staring at the wall.
* Weapons worn by security and heads of staff are to be hidden, except in emergencies.
* Specialized armor including shields are forbidden. Standard armor is permitted.
* Lethal weapons are forbidden among security staff without permits outside of the security wing.
* Security must respect the privacy of crew members and no unauthorized searches are allowed. Searches of any kind may only be done with a signed warrant by the [[Head of Security]] or [[Colony Director]], if found with visible contraband, or if the individual is being processed for the brig.<sup>1</sup>


Locations:
You should apply the suggested sentence unless the Head of Security or Colony Director demands otherwise, or the arrested individual has been a continual problem during the shift.
* Secure areas are recommended to be left unbolted (excluding the Vault). This includes EVA, Gateway, Teleporter, AI Upload, Engineering Secure Storage, and Tech Storage.


Crew:
If a sentence is 20 minutes or longer, allow the prisoner access to the communal jail area and not confine them to the cell except in cases of suicide attempts <s>or if their "cell" happens to be the interior of the arresting officer</s>.
* Crew members may freely walk in the hallways.
* Suit sensors are not mandatory.


=== Code Yellow - Suspected External Security Threat ===
If further criminal acts are made while imprisoned (such as assaulting another prisoner or breaking windows), the prisoner is to be moved to solitary confinement with charges added to their sentence.
A minor security emergency has developed. Security personnel are to report to their supervisor for orders and may have weapons visible on their person. Privacy laws are still enforced.


=== Code Blue - Suspected Internal Security Threat ===
If prison time for a single holding accumulates to more than 90 minutes, hold the prisoner until judgement by a tribunal.
Raised alert level. Suspected threat to the station. Issued by Central Command, the Colony Director, or a Head of Staff vote.  This alert level can be set at the Communications Console with a Colony Director level ID.


''Security staff may have weapons visible, random searches are permitted.''
<sub>(( On laggy games first take a look at how quickly the cell timers tick. We don't want people to spend an eternity in jail just for stealing a pair of gloves. ))</sub>


Security:
=== Resleeving, and how it affects Corp. Regluations ===
* Security may have weapons visible, but not drawn unless needed.
Because of the fact that resleeving does not exist in NanoTrasen space outside of a few stations,
* Energy guns, laser guns and riot gear are allowed to be given out to security personnel with clearance from the Warden or HoS.
* Body Armour and helmets are recommended but not mandatory.
* Random body and workplace searches are allowed without warrant.<sup>1</sup>


Locations:
Corporate Regulations don't account for specific resleeving-related crimes, the following case-law will serve:
* Secure areas should be bolted down. This includes EVA, Gateway, Teleporter, AI Upload, Engineering Secure Storage, and Tech Storage.


Crew:
* Printing bodies and using them for non-emergency purposes without 'owner' consent is '''negligence''' in NT space.
* Employees are recommended but not required to comply with all security requests.
* Overwriting a functioning, living mind in a working body is '''murder''' in NT space.
* Suit sensors are mandatory, but coordinate positions are not required.
* Creating copies of the same mind in multiple bodies ("forking") is '''sedition''' in NT space.


=== Code Violet - Major medical Emergency ===
=== Low Level Infractions ===
A major medical emergency has developed. Medical personnel are required to report to their supervisor for orders, and non-medical personnel are required to obey all relevant instructions from medical staff.
These infractions carry standard punishments of up to around 10 minutes, and can be set with an officer's discretion. 'Suggested Sentence' values are beside the incidents. 'Additional Penalties' can be decided by authorization of Colony Director, Head of Security, or equivalent (if no HoS or Director are present, then a vote of heads of staff is sufficient. Failing that, the warden. Otherwise, contact Central Command), and do not require tribunals. At the officer's discretion, they may offer community service in place of the sentences below.


=== Code Orange - Major Engineering Emergency ===
Because most of these sentences offer fines, you normally won't even bother bringing the offender to Security unless they refuse to pay the fine. If they pay the fine (or carry out community services as an alternative offered at the HoS's discretion), no jail time is to be given. You won't even need to take them to Security for processing.
A major engineering emergency has developed. Engineering personnel are required to report to their supervisor for orders, and non-engineering personnel are required to evacuate any affected areas and obey relevant instructions from engineering staff.
{| style="background-color:#ffffff; text-align:center;" width="950px" border="1" cellspacing="0"
! style="background-color:#ffee55;" |No.
! style="background-color:#ffee55; width:100px" |Incident
! style="background-color:#ffee55; width:300px" |Description
! style="background-color:#ffee55; width:300px" |Notes
! style="background-color:#ffee55;" |Suggested Sentence
! style="background-color:#ffee55;" |Additional Penalties
! style="background-color:#ffee55;" |Fine
|-
| &sect;101
| '''Trespassing'''
| To be in an area which a person does not have access to, without permission from those who do have access. Public spaces, such as a lobby, under the control of a specific department are subject to this should the department staff find you have no reason to be there at all or you are disrupting the regular service of that department, and ask you to leave. This includes the Bar, Library, and Chapel.
| Remember that people can either break in, sneak in, or be let in. Always check that the suspect wasn't let in to do a job by someone with access, or were given access on their ID. Trespassing and theft often committed together; both sentences should be applied. Severity is increased if they refuse to leave the area peacefully, more so if they attempt to use important equipment there, so feel free to add other charges if they do.
| 3 minutes.
| Up to 10 minutes. Demotion.
| 200 credits.
|-
| &sect;102
| '''Petty Theft'''
| To take items from areas one does not have access to, or to take items belonging to others or the station as a whole.
| Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them still commits theft, even though he had access. Miners walking around the station in hardsuits while off-duty also qualifies as theft. Items can include anything from toolboxes to metal to insulated gloves. Remember to take the items away from the suspect and return them to where they were stolen from.
| 3 minutes. Confiscation and return of stolen item(s). Immediate search.
| Up to 10 minutes. Demotion.
| 150 credits. Confiscation and return of stolen item(s). Immediate search.
|-
| &sect;103
| '''Minor Assault'''
| To use, or threaten, physical force against someone, without intent to kill or seriously injure.
| If it causes minor damage and easily treatable damage, it's minor assault. Starting fights with other employees or punching fellow employees counts too, as well as seriously threatening them with it.
| 4 minutes.
| Up to 10 minutes. Demotion.
| 400 credits.
|-
| &sect;104
| '''Battery'''
| To have unwanted physical contact with someone, even where the contact is not violent.
| Bumping into someone in a corridor doesn't really count. Touching someone, when they have explicitly told you not to, does.
| 2 minutes.
| Up to 8 minutes. Demotion.
| 200 credits.
|-
| &sect;105
| '''Disturbing the Peace'''
| Intentionally and publicly engaging in erotic acts, yelling at people for no reason (though don't arrest someone because they are arguing), throwing around stuff where it could hit someone, harassing a person or department without provocation and following them around / refusing to leave, yelling about how terrible NanoTrasen is, etc.
| Running around the station naked (without a nudity permit) while yelling obscenities, openly having sex in a public area while ignoring requests to take it someplace private, or other such degrading displays and activities all count toward this. In the case of drunken crew members, only charge them if they are actually being a nuisance. If absolutely necessary, they can be detained until they sober up.
| 5 minutes.
| Up to 8 minutes. Demotion.
| 250 credits.
|-
| &sect;106
| '''Suspicious Conduct'''
| To possess a suspiciously wide skill set not indicated in employee records, wielding dangerous weapons near other staff, extensive inquiring about critical areas, attempting to conceal identity, attempting to impersonate other staff, or stalking other employees.
| Wearing any gear that fully covers your face when you don't need it falls under this. Doing jobs that aren't yours also fall under this. For example; a xenobiologist working in robotics without the RD's knowing, or a psychiatrist trying to do surgery in place of other perfectly capable doctors. If an individual is working outside their job title or wearing the wrong department's uniform without anyone's knowing, the individual may have ulterior motives and should be investigated. Acting irrationally or threateningly also counts for this.<br /><sub>(( Basically, metagamey/powergamey/lolcrazy behavior. You shouldn't know how to do everything, or acting like a nutjob. Someone behaving like this may also be breaking server [[Server Rules|Rules]], so contact an admin as well. ))</sub>
| 2 minutes. Immediate search.
| 10 minutes or indefinite detaining for the duration of an ongoing investigation. Forced psychiatric examination. Tracking implant.
| 200 credits. Immediate search.
|-
| &sect;107
| '''Misuse of Public Radio Channels'''
| To continually broadcast unimportant, untrue, or insignificant messages on the public radio frequency.
| This is really only for people who are constantly spamming the radio, such as 'DJs' or Chaplains reading their services over the comms. Screaming fake messages like "halp security is beating me" when they aren't also counts. Extreme false alarms such as yelling "breach in the bar!" when there isn't a breach may also come under '''Obstruction of Duty (&sect;120).'''
| A warning.
| 5 minutes or fine. Forced psychiatric examination. Ban from using any radio equipment (Injunction).
| 150 credits.
|-
| &sect;108
| '''Violation of Injunction'''
| To violate the terms of an injunction made by Security or other legal professions.
| Injunctions can be filed for lots of different things, such as a ban on weapons carrying, or the above radio ban. They can be applied by the Head of Security, Colony Director, or equivalent. If they break the law in some other way, apply that sentence too.
| 5 minutes.
| Up to 10 minutes.
| N/A
|-
| &sect;109
| '''Insulting an Officer on Duty'''
| To directly insult a Head of Staff or member of Security with no valid complaints.
| This is most likely to happen when someone is being fired, or when being arrested. This is really for when they're being extremely annoying and vocal. Being continually rude to your superiors also counts, if they complain. Insults are not the same as slander and should be treated as separate charges depending on which is appropriate. Cussing out an officer would count as this, while claiming they beat up an assistant when they didn't is considered slander. What constitutes an insult may vary with whoever is in charge, so check with your superiors before trying to charge this, or you run the risk of an unwanted visit from Internal Affairs.
| A warning.
| Up to 5 minutes.
| 50 credits per applicable minute.
|-
| &sect;110
| '''Slander'''
| To spread false rumors in order to damage someone's reputation.
| Lying about anything to make someone else look bad. For example, an engineer trying to pass off the blame of letting the singularity loose to someone else. Since this has to be proven, it's up to a tribunal or appropriate officer.
| A warning.
| Up to 5 minutes.
| 50 credits per applicable minute.
|-
| &sect;111
| '''Failure to Execute an Order'''
| To ignore or disregard a superior's valid orders.
| If the order is stupid, or causes you to break a law (e.g. "Release the singularity!" or "Steal that RCD for me!") you can ignore it, and probably make a complaint. However, if it's perfectly doable, lawful, and in your job description, you better do it or resign. If not following an order causes severe damage, serious injury, or loss of life, see "Failure to Execute an Order with Serious Consequences".
| 5 minutes.
| Up to 10 minutes. Demotion.
| 500 credits.
|-
| &sect;112
| '''Sexual Harassment'''
| To make unwanted sexual advances or obscene remarks towards another employee.
| This is for VERY MINOR things the other person finds offensive that are sexually related. For anything more serious see "Sexual Assault".
| 5 minutes.
| Up to 15 minutes. Demotion.
| N/A
|-
| &sect;113
| '''Animal Cruelty'''
| To inflict unnecessary suffering or harm upon animals with malicious intent.
| Monkeys appropriately used for experiments or crew well-being (e.g Genetics, Virology, etc.) don't count. Shoving them in washing machines, or throwing them through disposals while still alive falls under this. Using them as food is a grey area; cows are generally fine, but pets probably aren't.
| 5 minutes.
| Up to 15 minutes. Demotion.
| N/A
|-
| &sect;114
| '''Vandalism'''
| To deliberately damage or deface the station without malicious intent. Damaging robots counts toward this.
| This can range from a minor hull breach, to drawing on the floor with crayons or other substances. You can adjust the time accordingly.
| 5 minutes.
| Up to 10 minutes. Demotion.
| 450 credits.
|-
| &sect;115
| '''Threat of Murder or Serious Injury'''
| To threaten to kill or seriously injure an employee.
| The threat has to somewhat tangible. If it's just people arguing over the radio, it's probably only worth a warning. Someone shouting at someone else while chasing them with a fire extinguisher is probably more valid.
| 2 minutes.
| Up to 10 minutes. Psychiatric evaluation or tracking implant.
| 500 credits.
|-
| &sect;116
| '''Disrespect to the Dead'''
| To abuse bodies of dead or previously dead employees.
| Examples include, the chef using bodies in the morgue as meat, Security beating on a prisoners corpse, or using someone's body for 'experimental surgery'. Preventing a body from being cloned or cyborged also falls under this.
| 5 minutes.
| Up to 10 minutes.
| 400 credits.
|-
| &sect;117
| '''Excessive use of force in detainment'''
| To use more than the required force to subdue a suspect.
| Repeatedly batoning a compliant prisoner after they've been handcuffed, using force against an unarmed and compliant suspect, and usage of lethal weapons without there being imminent peril. Investigations into allegations of excessive use of force may be launched by any head of staff.
| 5 minutes.
| Up to 20 minutes. Demotion.
| 350 credits.
|-
| &sect;118
| '''Minor Contraband'''
| To be in possession of contraband, including drugs, that isn't dangerous to other members of the crew.
| Having a non-lethal weapon you're not normally allowed without any sort of permit counts for this, including violations of any such permits, such as the barman taking their shotgun outside the bar area. For drug charges, this applies if they do not show any intent to distribute, or lack a prescription written and stamped by the Chief Medical Officer. This also includes chameleon items, since you can impersonate important figures. Keep in mind that a chameleon weapon used to threaten crew, even while harmless, is still '''Assault (&sect;208)'''. For contraband ''intended'' to be dangerous, see '''Major Contraband (&sect;212)''' below.
| 5 minutes. Confiscation of contraband item(s). Immediate search.
| Up to 10 minutes. Demotion.
| 200 credits. Immediate search.
|-
| &sect;119
| '''Illegal Parking'''
| To park a vehicle in such a way that it is a nuisance to crew movement.
| If someone has to exit a vehicle or mech, leave it at the edge of a room or the side of a hallway so as to avoid impeding traffic of other crew. If the vehicle is parked in the middle of the room, it's a violation of this. Mechs count as vehicles. If a hallway or door is completely blocked off because of this, see '''Illegal Blocking of Areas (&sect;217)''' below.
| Impounding of vehicle until fine is paid.
| Destruction of vehicle.
| 200 credits.
|-
| &sect;120
| '''Obstruction of Duty'''
| To negatively interfere with the duties of the crew.
| Pushing a security officer trying to make an arrest, ignoring or ripping down caution tape, opening firelocks into a disaster area, dragging injured personnel away from doctors trying to treat them, or any other form of getting in the way; especially during an emergency. Making false or malicious emergency calls that take personnel away from their other duties also comes under this.
If someone is injured because of this, see '''Assault (&sect;208)''' below. If serious damage occurs because of this, see '''Sabotage (&sect;213)''' below. If someone dies because of this, see '''Manslaughter (&sect;302)''' below.
| 5 minutes.
| Detainment without bail (paying the fine will not release you) until duties are completed. Demotion.
| 500 credits.
|-
| &sect;121
| '''Rubbernecking'''
| Arriving at the scene of an emergency situation with no other intention than to see what happens.
| An example of this is when Security/Engineering/Medical staff are trying to handle a crisis, but other staff who have no legitimate reason to be there start swarming the area to do nothing but gawk at the crisis as it unfolds. This is only a crime once the offending staff are asked to leave, but they ignore the request. If a hallway or door is completely blocked off because of this, see '''Illegal Blocking of Areas (&sect;217)''' below. If someone dies because of this, see '''Manslaughter (&sect;302)''' below.
| Forceful removal from area.
| Detainment until crisis is resolved. Demotion.
| N/A
|-
| &sect;122
| '''Operating Under the Influence'''
| To operate heavy machinery or sensitive/dangerous equipment while under the effects of drugs or alcohol.
| If you're too drunk to talk straight, you're too drunk to safely pilot a mech, handle weapons, distribute medicine, manage the supermatter engine, etc.
| Detainment until sober.
| Demotion.
| N/A
|-
| &sect;123
| '''Violation of Employee Rights'''
| To deliberately deny an employee certain rights, as defined in [[Standard Operating Procedure]].
| This is one of the only cases where Security can punish someone for breaking SOP, but this still requires an Internal Affairs Agent to be pushing the charges for them to be valid. If an Internal Affairs Agent determines that an employee's rights have been violated by another employee, such as denying the victim break time, or subjecting the victim to discriminatory practices, etc, the Internal Affairs Agent can call upon security to fine the offending party. The choice of punishment for this is at the discretion of the Internal Affairs Agent pushing for the charges.
| Warning.
| Demotion.
| 1000 credits.
|-
| &sect;124
| '''Minor Negligence'''
| To engage in negligent behavior leading to minor injury or damage, without deliberate intent.
| As with '''Minor Assault''', this applies if the damage/hazard caused is minor and easily treatable. For example, a janitor failing to place wet floor signs resulting in crew members slipping, or a bartender failing to remove leftover uranium before serving a Manhattan Project. Running in the halls and trampling smaller crew underfoot also counts if they are injured as a result. For ''deliberate'' behavior, assault or vandalism charges are more applicable.
| Warning.
| Up to 10 minutes. Demotion.
| 100 credits if a warning had already been issued.
|-
| &sect;125
| '''Forgery'''
| To falsify official documents or orders.
| A good example of this is to claim a superior gave orders to do something when they didn't, such as by faking a fax. Another example is a medical prescription without the proper signage. See also Guide to Paperwork and remember to check all important documents for valid signatures and department stamps.
| 5 minutes. Immediate search.
| Up to 10 minutes. Demotion.
| 200 credits. Immediate search.
|-
| &sect;126
| '''Delinquency'''
| Failure to pay a fine.
| If a crew member is charged with a minor crime, they are to be given the option to pay a fine, or they are to be given a sentence. However, if they say they are going to pay the fine and then don't, they have ten minutes to change their mind and accept a sentence willingly, or else they become delinquent.
| Immediate arrest and sentencing of the maximum penalty for crimes covered by the unpaid fines. For the rest of the shift, their option to pay fines is also revoked, and any further minor crimes will be punished with sentences by default.
| '''Resisting Arrest (&sect;202)''' added to charges. Dismissal.
| N/A
|}


=== Code Red - Confirmed Threat ===
=== Medium Level Infractions ===
Maximum alert level. Confirmed threat to the station or severe damage. Issued by Central Command, the Colony Director, or a Head of Staff vote. This alert level can only be set via the Keycard Authentication Devices in each Heads of Staff office and by swiping two Heads of Staff ID cards simultaneously at two separate authentication devices.
These Infractions carry standard punishments of up to 30 minutes, though typically around 10-15 minutes, and can be set with an officer's discretion. 'Suggested Sentence' values are beside the Infractions. 'Additional Penalties' can be decided by authorization of Head of Security, Colony Director, or equivalent, and do not require tribunals.
{| style="background-color:#ffffff; text-align:center;" width="950px" border="1" cellspacing="0"
! style="background-color:#ffaa55;" |No.
! style="background-color:#ffaa55; width:100px" |Infraction
! style="background-color:#ffaa55; width:300px" |Description
! style="background-color:#ffaa55; width:300px" |Notes
! style="background-color:#ffaa55;" |Suggested Sentence
! style="background-color:#ffaa55;" |Additional Penalties
|-
| &sect;201
| '''Failure to Execute an Order with Serious Consequences'''
| To ignore or disregard a superior's valid orders, which then causes serious damage to property or life.
| Like the minor crime, except this one has caused serious damage to the station, or seriously injured someone. Examples are Medical Doctors ignoring the Chief Medical Officer while patients are piling up in medbay, or Engineers ignoring the Chief Engineer and then having the singularity eat part of the station. If this causes loss of life, refer to 302.
| 15 minutes.
| Demotion. Hold until transfer.
|-
| &sect;202
| '''Resisting Arrest or Sparking a Manhunt'''
| To not cooperate with an officer who attempts a proper arrest, or to cause a manhunt by hiding from security.
| Refusing handcuffs is not resisting arrest. Refusing handcuffs ''and'' refusing to come to the brig ''is'' resisting arrest. So is pushing the officer trying to arrest you, or running away. Simply not showing up to the brig when asked doesn't count. Actively hiding or running away is what this law is for. Take into account their reason for not reporting to security immediately as well. For example, a Chief Engineer trying to stop the engine from exploding probably shouldn't be charged with resisting arrest if they ignore the fact that security wants to give them a vandalism fine for breaking a wall earlier.
| 10 minutes.
| Up to 20 minutes.
|-
| &sect;203
| '''Suicide Attempt'''
| To attempt or threaten to commit suicide.
| An employee trying or threatening to kill himself for any reason. This includes someone saying "AI OPEN THIS DOOR OR I KILL MYSELF".
| Compulsory psychiatric examination. Holding until examined if repeat attempt.
| Demotion. Isolation in holding facility. Possible holding until transfer.
|-
| &sect;204
| '''Abuse of Confiscated Equipment'''
| To take and use equipment confiscated as evidence.
| Security shouldn't be using evidence for anything but evidence '''even during emergencies'''. It's pretty straightforward.
| 10 minutes and re-confiscation of equipment.
| Demotion.
|-
| &sect;205
| '''Illegal Detention, Arrest, or Holding'''
| To arrest, brig, or punish an employee without proper cause or reason.
| This is mainly for Security Officers who believe they are THE LAW. Also applies to kidnapping. Excessive/disproportionate time spent processing or questioning may fall under this category for minor crimes.
| 15 minutes.
| Demotion.
|-
| &sect;206
| '''Negligence'''
| To fail to perform a job to a satisfactory standard, or to create a dangerous situation without taking proper precautions.
| This can be due to honest, or dishonest mistakes. This is usually because someone ignored [[Standard Operating Procedure]] and an accident occurred because of that. The charge also applies to exposing areas to space without placing hazard tape to keep people out, putting excessive power into the grid and reasoning it's the crew's fault if they get shocked, and so on. If someone is killed because of it, add '''Manslaughter''' to the charges.
| 10 minutes.
| Demotion.
|-
| &sect;207
| '''Infiltration'''
| To attempt to, or successfully, enter a high-security area without authorization.
| Areas include: AI core/upload, Armory, Secondary Bridge, Bridge, EVA, Bluespace Gateway, Head of Staff offices, R&D Server Room, Telecomms, Teleporter room, Telescience, Toxins Storage, Vault, and Virology. Asking the AI or a Cyborg to get in doesn't count as getting authorization. (See also: [[Standard_Operating_Procedure#Secure_areas|Secure Areas in Standard Operating Procedure]].)
| 15 minutes.
| Up to 30 minutes, or hold until transfer.
|-
| &sect;208
| '''Assault'''
| To cause severe injury to another employee, or brandishing a deadly weapon with the intent of causing or threatening such an injury.
| Anything beyond a few punches like in "Minor Assault". It has to be bad enough that a few bandages or pills won't fix it. Can be adjusted for severity. Also see "Attempted Murder" if the intent was to kill. This also includes poisoning with drugs, or using hallucinogens. Chameleon weapons, fake weapons, and non-loaded weapons still count as brandishing if the victim cannot reasonably tell that the weapon is harmless.
| 20 minutes.
| Up to 40 minutes. Demotion.
|-
| &sect;209
| '''Escaping From Confinement'''
| To escape from confinement as someone who was serving a non-life sentence or was awaiting judgement.
| See "Escaping From a Life Sentence" for those who do it with life sentences.
| 20 minutes on top of the original sentence being reset. If this pushes it over 90 minutes, hold until judgement.
| Up to 30 minutes. Demotion.
|-
| &sect;210
| '''Unlawful Modification of AI/Cyborg Laws'''
| To modify the laws of a cyborg or artificial intelligence, without need, proper access, or authority.
| An exception would be a law reset when obviously harmful laws have been uploaded. Only the Colony Director or two Heads of Staff together can authorize a law change outside of this situation.
| 20 minutes.
| Demotion. Holding until transfer.
|-
| &sect;211
| '''Sedition'''
| To incite rebellion, or rally against the established chain of command.
| This includes attempting to make separate areas of the ship into "Nations" or generally conspiring against the chain of command.
| 15 minutes.
| Demotion. Holding until transfer.
|-
| &sect;212
| '''Major Contraband'''
| To possess, use, or distribute dangerous contraband items, including drugs.
| The key word is '''dangerous'''. The contraband has to be dangerous to someone other than the person using it, such as guns or distributing drugs, or the contraband is designed with the specific purpose of breaking into secure areas (such as an emag, or bluespace harpoon, but ''not'' multitools or insulated gloves, as those have a legitimate intended purpose). Permits written by the Head of Security, Colony Director, or Central Command will override this law. The Chief Medical Officer can also authorize the possession of normally illegal drugs through prescriptions. Research is allowed to possess ''any'' contraband so long as they comply with their [[Standard_Operating_Procedure#Contraband_Policy|Contraband Policy]].
| 15 minutes, confiscation of said items
| Up to 20 minutes. Demotion.
|-
| &sect;213
| '''Sabotage'''
| To hinder the efforts of the crew or station with malicious intent.
| This includes causing hull breaches, sabotaging air supplies, stealing vital equipment, etc. The intent is probably the most important bit here. If the act creates imminent peril for crew, see '''Terrorism (&sect;304)'''.
| 20 minutes.
| Up to 40 minutes. Demotion.
|-
| &sect;214
| '''Exceeding Official Powers'''
| To act beyond what is allowed by the Chain of Command.
| This is for any head of staff who abuses the power given to them, such as the Head of Personnel acting like a security officer in a non-emergency, the Colony Director acting as if he is above the law, etc. Heads of Staff trying to order a different department or ignoring the Colony Director also comes under this, as does security staff attempting to give orders to non-security without legal justification. Also covers anyone illegally promoting themselves, such as with a stolen ID.
| 15 minutes.
| Up to 30 minutes. Demotion.
|-
| &sect;215
| '''Grand Theft'''
| To steal items that are dangerous, of a high value, or of sensitive nature.
| This means weapons, explosives, or ammunition, and also includes items from the High-risk Items page. Security Officers stealing things from the armory is an example.
| 15 minutes and confiscation of stolen items.
| Demotion. Holding until transfer.
|-
| &sect;216
| '''Organizing a Breakout'''
| To attempt, or succeed, in freeing criminals from the brig or other holding areas.
| Breaking brig windows, or hacking into security to free someone.
| 15 minutes.
| Up to 30 minutes. Demotion.
|-
| &sect;217
| '''Illegal Blocking of Areas'''
| To make an area inaccessible for those with appropriate access.
| Bolting doors in public hallways or to those of departments you don't have control over are examples of this.
| 10 minutes.
| Up to 25 minutes. Demotion.
|-
| &sect;218
| '''Failure to Obey Safety Protocol'''
| To willfully ignore safety measures keeping crew out of a crisis zone.
| Non-engineers opening fire shutters, civilians breaking down security barriers, or anyone ignoring caution tape without being qualified to handle whatever is behind it, are all examples of this. If someone is killed because of it, add Manslaughter to the charges. Being trapped inside a dangerous area and just trying to escape doesn't count toward this.
| 10 minutes.
| Detainment until crisis is resolved. Demotion.
|-
| &sect;219
| '''Severe Use of Excessive Force'''
| Critically injuring someone in defense of yourself or others while they no longer pose a threat, or seriously injuring a suspect while attempting to detain them.
| Severely injuring someone attacking you or others with no obvious threat to life, or panicking and shooting a suspect to near-death.
| 10 minutes.
| Up to 30 minutes. Demotion.
|-
| &sect;220
| '''Mistreatment of Prisoners'''
| To intentionally act, or cause an act that puts a non-hostile prisoner's well-being in danger.
| Preventing proper treatment from being given to a prisoner, abusing a prisoner, and preventing them from having access to a viable method of communication. In the event that a prisoner dies because of mistreatment, the charge is immediately upgraded to either murder or manslaughter, depending on intent.
| 10 minutes.
| Up to 30 minutes. Demotion.
|-
| &sect;221
| '''Violating Employee Privacy'''
| To conduct illegal searches and seizures, or to covertly survey crew members by any means aside from cameras. Breach of Medical Confidentiality, release of personal information on people in your care.
| Security using thermals, or hiding radios to eavesdrop on conversations are both examples of this. Unless issued a warrant, spying activities are illegal. The Security specific aspects of this law are ignored during code blue or higher. Personal information of patients and prisoners is always protected.
(Performing any form of scan on a crewman without consent may also constitute a violation of privacy, unless said crewmember is in need of medical attention / unconscious
| 10 minutes.
| Up to 30 minutes. Demotion.
|}


''Security staff to be on high alert, random searches are permitted and recommended.''
=== High Severity Infractions ===
These Infractions generally need to be ruled on by a tribunal as explained by further below, and criminals should be held until judgement can be passed. In a few severe circumstances, permanent removal from the station may occur.
{| style="background-color:#ffffff; text-align:center;" width="950px" border="1" cellspacing="0"
! style="background-color:#ff8855;" |No.
! style="background-color:#ff8855; width:100px" |Crime
! style="background-color:#ff8855; width:300px" |Description
! style="background-color:#ff8855; width:300px" |Notes
! style="background-color:#ff8855;" |Sentence
! style="background-color:#ff8855;" |Judgements
|-
| &sect;301
| '''Murder'''
| To kill someone, or attempt to kill someone, with premeditated malicious intent.
| Also covers Attempted Murder. The premeditated and malicious bit is important here.
| Holding until judgement.
| Hold until transfer. Execution is also an option, but requires an official Head of Staff tribunal. Possible [[Permanent Death|permanent removal]] from the station.
|-
| &sect;302
| '''Manslaughter'''
| To kill someone without malice or forethought.
| This includes causing death due to negligence or dereliction of duty. Can also be used as punishment for excessive self-defense.
| 20 minutes.
| 40 minutes. Dismissal.
|-
| &sect;303
| '''Mutiny'''
| To openly rebel against or attempt to remove command staff with violent intent to remove the command staff from power.
| Motive is important. If someone is just angry at a head of staff and murders them in a fit of rage, that's just regular murder. On the other hand, trying to take over the station through violent means, lethal or not, is mutiny. See "Sedition" for less violent mutineers.
| Holding until judgement.
| Hold until transfer. Execution is also an option, but requires an official Head of Staff tribunal. Possible [[Permanent Death|permanent removal]] from the station.
|-
| &sect;304
| '''Terrorism'''
| To engage in maliciously destructive actions, which seriously threaten the crew or station.
| This includes deliberate arson, hostage taking, use of bombs, release of singularity, etc. In cases of terrorism, Central Command must be informed.
| Holding until judgement.
| Hold until transfer. Execution is also an option, but requires an official Head of Staff tribunal. Possible [[Permanent Death|permanent removal]] from the station.
|-
| &sect;305
| '''Assaulting a Head of Staff'''
| To assault a Head of Staff, causing severe damage.
| Exactly like "Assault", but this time against a Head of Staff.
| 30 minutes, tracking implant.
| Hold until transfer. Execution is also an option, but requires an official Head of Staff tribunal.
|-
| &sect;306
| '''Escaping From HuT Sentence'''
| To attempt or successfully escape from the brig or other holding area when serving a holding until transfer sentence.
| They have to have been properly judged by tribunal for holding until transfer.
| Return to the brig, moved to solitary confinement.
| Execution. A tribunal is not required under this circumstance, and is the only case where this is currently so. Possible [[Permanent Death|permanent removal]] from the station.
|-
| &sect;307
| '''Terrorist Collaboration'''
| To act as an agent of a terrorist or anti-Corporation group.
| Espionage, disclosure of corporate secrets, or any other assistance rendered to outside hostile organizations, or their representatives in hostile activities to the Corporation, committed by a employee of Corporation. As a high crime, suspected terrorist agents must be put through a tribunal unless their level of resistance renders capture efforts infeasible.
| Holding until judgement.
| Hold until transfer. Execution is also an option, but requires an official Head of Staff tribunal. Possible [[Permanent Death|permanent removal]] from the station.
|-
| &sect;308
| '''Sexual Assault'''
| To assault, or attempt to assault, someone else sexually, including rape.
| If the victim dies because of it, see murder.<br /><sub>(( Ignoring OOC complaints about an unwanted vore/erotic roleplay is a ban-worthy offense. Adminhelp it if this happens to you. It's against server rules, not just station rules. ))</sub>
| 30 minutes, tracking implant.
| Hold until transfer. Execution is also an option, but requires an official Head of Staff tribunal. Possible [[Permanent Death|permanent removal]] from the station.
|-
| &sect;309
| '''Wrongful Execution'''
| To execute a crew member who later turned out to be innocent.
| This only counts when a tribunal was held and the order was given to execute someone based on faulty or poor evidence that is later debunked by additional evidence. If the tribunal process is skipped, or is carried out incorrectly such as an Acting Colony Director and not the ''actual'' Colony Director overseeing the execution, then murder is added to the charges. The Colony Director is punished and any individuals who deliberately produced false evidence are charged with murder. Those who unintentionally provided incorrect evidence are charged with manslaughter and negligence. It is also required to contact CentCom if this happens. CentCom may revoke the Colony Director's clearance for command positions on the station, lasting anywhere from a day to several weeks.
| Immediate demotion.
| Suspension from command.
|}


Security:
=== Special Infractions ===
* Security may have weapons drawn at all times.
These Infractions do not fit into any other category, as their sentences vary greatly from case-to-case.
* Ballistic weapons, energy guns, laser guns, should be given out to security personnel with clearance from the Warden or HoS.  
{| style="background-color:#ffffff; text-align:center;" width="950px" border="1" cellspacing="0"
* Body Armour and helmets are mandatory. Riot gear is also recommended for appropriate situations.
! style="background-color:#A9A9A9;" |No.
* Random body and workplace searches are allowed and recommended.<sup>1</sup>
! style="background-color:#A9A9A9; width:100px" |Crime
! style="background-color:#A9A9A9; width:300px" |Description
! style="background-color:#A9A9A9; width:300px" |Notes
! style="background-color:#A9A9A9;" |Sentence
|-
| &sect;401
| '''Inducement'''
| To intentionally provoke, bribe, trick, or incite a crew member to commit a crime they otherwise would not have with the intention of getting them arrested.
| Examples include (but are not limited to) a Security officer acting in an unprofessional manner and then attempting to press "insulting an officer on duty" charges on a crew member that lose their temper at such treatment, bribing an engineer to break into a place and retrieve objects, tricking a crew member into rage to attack another crew member or simply provoking a crew member until they attack, just to claim self defense afterwards. The rule of thumb is that if the suspect would not have committed the crime were it not for another crew member's involvement or escalation, then the act is liable to count as inducement.
| Up to equal punishment with what the crime committed would have been.
|-
| &sect;402
| '''Piracy'''
| To rob a visiting vessel of goods and/or injure its crew while aboard said vessel.
| NanoTrasen, while occasionally the only governing body in some regions of space, is required to punish acts of piracy in accordance to [[Admiralty law]].
| In addition to the same charges you'd normally give for a criminal act against the station or its crew, a fax must also be sent to Central Command, who will then contact [[SolGov]] for possible further punishment, up to and including arrest by the [[USDF]].
|}


Locations:
=== Modifiers & Special Situations ===
* Secure areas must be bolted down.
These may reduce or increase your sentence depending on circumstances relating to the crimes committed.
{| style="text-align:center; background-color:#ffffff;" width="950px" border="1" cellspacing="0"
! style="background-color:#55ff55; width=100px" |Situation
! style="background-color:#55ff55;" |Description
! style="background-color:#55ff55;" |Effect
|-
|'''Cooperation with prosecution or security'''
| Being helpful to the members of security, revealing things during questioning or providing names of accomplices.
| Up to -25%. In the case of revealing accomplices, up to -50%.
|-
|'''Immediate threat to the prisoner'''
| The singularity eats something near the brig, an explosion goes off, etc.
| Officer must relocate the prisoner(s) to a safe location. Otherwise, immediate release. HuJ and HuT sentences must be reapplied after danger has passed.
|-
|'''Medical reasons'''
| Prisoners are entitled to medical attention if sick or injured.
| Medical personnel can be called, or the prisoner can be escorted to the Medbay. The timer continues to run during this time.
|-
|'''Privacy Violated'''
| To have been criminally charged where evidence against you was gathered through illegal means. This includes the use of thermals/xray, unwarranted searches, or any other such violation of privacy. For instance, if a security officer trumps up a vandalism charge as an excuse to search someone, even if that crew member ''is'' in possession of contraband, the contraband goods may be inadmissible as evidence given that the search was illegal.
| Relevant charges reduced or dropped.
|-
|'''Entrapment'''
| To have been criminally charged with a crime that the defendant was induced to commit by another crew member, which the defendant otherwise would not (or could not) have committed it otherwise. See '''Inducement''' above for more details.
| Relevant charges reduced or dropped.
|-
|'''Repeat Offenders'''
| Some people just don't get it and immediately start causing problems again when released. This only applies for repeat offenses of ''the same offense''. This way, even if the person is just doing something minor that's only worth a 2 minute sentence, then that 2 minutes becomes 4, then the next time 4 becomes 8, then 8 becomes 16, and so on until you pass 90 minutes, at which point they are automatically held until judgement. Note that if they make an unrelated offense, it doesn't count toward this. You can't double a sentence for stealing because the same individual was caught vandalizing earlier. That's not how repeat offenses work. That's a different offense entirely.
| For the first repeat of an offense, apply the "additional penalties" excluding execution/demotion, which must be authorized by the relevant head(s) of staff. For repeat offenses beyond that, multiply the prior sentence by 2. Ergo, 10 minutes becomes 20, then 20 becomes 40, and so on until more 90 minutes or more is accumulated. At that point, it's automatically HuT.
|-
|'''Self Defense'''
|  Assault and even homicide can be justified if it was in direct response to imminent peril (or at least the reasonable belief that one exists). For this to be considered valid, there must at least be an ''attempt'' to retreat from the threat. Self defense can only be used when retreat is no longer possible.
| Up to and including immediate release.
|-
|'''Surrender'''
| Coming to the brig, confessing what you've done and taking the punishment. Getting arrested without putting a fuss is not surrender. For this, you have to actually come to the brig yourself.
| Up to -25%, and should be taken into account when determining the severity of crimes.
|-
|'''Victim In A Willfully Dangerous Position'''
| Some individuals may offer themselves to science or indulge in dangerous thrills that, while not inherently suicidal (meaning they ''want'' to be cloned), nor dangerous to other members of the crew, are their own fault none the less. If the victim of an assault, manslaughter, or even murder charge can be proven to have willfully and deliberately allowed themselves to be harmed, then this should be taken into account when dealing with the suspect.<br /><sub>(( For the purposes of Vore, willing vore isn't a crime. Unwilling vore still is. It's more interesting if there's some risk to being predator, and more immersive if predators actually make efforts to evade security. ))</sub>
| Up to and including immediate release.
|}


Crew:
=== Commentaries and Clarifications ===
* Suit sensors and coordinate positions are mandatory.
* '''Community Service''': For low-level crimes, at the officer's discretion, they may offer community service as an alternative to the standard penalties. If the suspect elects to carry out the offered task, then the normal sentence is waived. Community Service is at the discretion of the officer, and may be something as simple as "fix the mess you made" for a vandalism charge, to "replace that lunch you stole <s>with yourself</s>". There is no ''specific'' limit on what may be appropriate for community service, but officers who offer something ''too'' punitive shouldn't be surprised if prisoners just elect to take the custodial sentence instead.
* Employees are required to comply with all security requests.
* '''Cyborgification''' The removal of a person's brain for transplanting into a Cyborg Chassis as an alternative to execution. A prisoner who is sentenced to execution must request or consent to this.
* [[Emergency Response Team]] may be authorized. All crew are to comply with their orders, including the Colony Director.
* '''Dismissal''': Changing ID title to "Dismissed", which has zero access. Requires the judgement of the prisoner's head of staff or the Colony Director to be valid.
* '''Demotion''': Can be demoted down to and including Assistant position. Requires the judgement of the prisoner's head of staff or the Colony Director to be valid.
* '''Employee''': Employee of NanoTrasen, as defined by the station's commanding officer. All non-employee subjects are not protected by these laws.
* '''Empowering''': Illegal acquiring (not via Head of Personnel or Colony Director) of access.
* '''Execution''': Prisoner is killed via means of firing squad, lethal injection, or some other means. It is required for the Colony Director to be present (and not an Acting Colony Director), or an execution may not proceed. It is required to offer the prisoner the option of how they prefer to die. They should also be offered a last meal. It is not required to follow these preferences if they are deemed unreasonable or impossible. In all cases of execution, Central Command should be informed of the execution and the crimes leading up to it. (( A PK may be applicable in this situation. See Permanent Death for OOC details. ))
* '''Head of Staff''': Crew members occupying one of the following positions: Colony Director, Chief Engineer, Head of Personnel, Head of Security, Chief Medical Officer, Research Director.
* '''Imminent Peril''': A situation in which there is an apparent and immediate threat of serious injury or death, and it is not possible to escape this threat. Obvious examples are shooting someone trying to stab people. A less obvious example is shooting someone trying to sabotage Atmospherics. Lethal force is justified in such a situation because there's no other options remaining.
* '''HuJ / Holding Until Judgement''': Held (in the brig) until a tribunal is done, or the shift ends. Whichever happens first.
* '''HuT / Holding Until Transfer''': Held (in the brig) until the shift ends. This becomes HuJ when a tribunal is being held for the prisoner.
* '''Severe Injury''': A state in which the victim is in a critical condition and is having difficulty maintaining consciousness.


=== Code Delta - Imminent Destruction ===
Demotion and dismissal also require the removal of equipment from the previous job. Uniforms, weapons, bombs, PDA cartridges, etc.
Scorched Earth policy now in effect. Confirmed threat has the potential to threaten the total destruction of not only the station, but planetside facilities, and other NanoTrasen installations in the sector. Issued by Central Command per request of the Colony Director or surviving heads of staff. This alert level can only be set by NanoTrasen giving the nuclear device authorization codes. The Colony Director must ready the nuclear device for detonation, or die trying.


''Martial Law now in effect. Failure to comply may result in capital punishment.''
For the purposes of Cyborg/AI laws, crew members that have been convicted, or are being held in detention, are considered to be below even the AI/Cyborgs in terms of rank.


Security:
Serving sentences in jail can be replaced with forced labor in some cases.
* Security must have weapons drawn at all times.
* Security's first priority is to assist the Colony Director in preparing the nuclear device.
* Security's second priority is to evacuate all surviving crew.
* Security's third and final priority is to defend the evacuation against any and all threats, even if it means being left behind.
* Weapon restrictions on normal crew are lifted, and any crew with a weapon should be conscripted to assist with protecting the evacuation.
* Body Armour and helmets are mandatory. Riot gear is also recommended for appropriate situations.


Locations:
In cases where the final sentence is more than 90 minutes, it is changed to holding until judgement.
* Secure areas must be evacuated of any irreplaceable equipment, such as important artifacts, exotic alien technology, or sensitive intelligence that hasn't been turned over to Central Command.


Crew:
The standard penalty can be applied without a tribunal by Security Officers.
* [[Suit sensors]] and coordinate positions are mandatory.
* Employees not involved with Security are to evacuate immediately.
* Employees are required to comply with all security requests.
* [[Asset Protection]] will be deployed. All crew are to comply with their orders, including the Colony Director.


<sup>1</sup> Restrictions on searches also applies to the use of privacy-defeating equipment or enhancements such as thermals, x-ray, and so on.
Penalties listed here are guidelines. Tribunals can assign lesser or higher ones, depending on the circumstances.


== Crisis Management ==
=== Legal Standard Operating Procedure ===
The following scenarios are all emergency situations in which there are a specific set of rules that should be followed to most quickly resolve the crisis.


=== Station-wide Lockdown/Quarantine ===
Tribunals are the main way major decisions are made aboard the station There are not often lawyers, and the defendant does not have to be involved. There is not specified length for how long a tribunal must be. The AI may be called in as a replacement Head of Staff if there are not sufficient numbers, and it can be trusted to be accurate. Basically it's the same as the old trial, but without a jury and slightly streamlined.
* Code Red must be initiated. Attempts to breach the quarantine are treated as hostile threats.
* The [[Colony Director]] must announce the lockdown for it to be valid.
* All entrances and exits to the facility must be guarded by armed Security personnel.
* All crew should attempt to avoid main corridors and hide in the nearest safe, preferably locked location.
** Try to stay out of sight of the threat.
** If desperate, a locker is better than nothing.
* Security will summon medical staff as required, so medical staff should be prepared to leave their department to help injured.
* The shuttle may '''not''', under any circumstance, be called during a lockdown.
* Attempts to escape or enter the facility during a lockdown is to be met with up to and including lethal force.


=== Station-wide Power Failure ===
* '''Purpose:''' For crimes or decisions that require more than one person, or crimes where there is no set punishment.
* Have emergency internals worn at all times, in case of decompression.
* If trapped, suit sensors recommended to be set to tracking mode.
* Security must lock down high security areas by means of armed guards.
* Engineering should distribute spare power cells as soon as possible.
** Assign one engineer to unlock APCs in Cargo and Medical. This engineer should instruct the staff how to safely remove and replace power cells to keep their departments operational.
** Cargo should usually be helped first, as they can provide shipments of additional power cells. Medical should be helped first if there are injured or ongoing medical treatment(s) during the outage, such as surgery, cloning, or cryogenic healing.
* Cargo should begin ordering electrical supplies as soon as possible to maintain power for both themselves and medbay.
* Medical must locate and rescue any trapped crew members.
** Crowbars can be used to open blocked doors.
* Activate auxiliary power systems such as solars and backup generators.
* Encourage the crew to ration power by turning off light switches in unused rooms.
** '''Do not''' allow anyone, including the AI, to turn off lights or other vital equipment with the room's APC unless ''absolutely necessary''.
* Identify the cause of the power failure.
* Resolve the cause of the power failure.
** Make necessary repairs.
** Divert primary power consumption to a new source, such as a different engine, backup generators, or the solar array.


If power cannot be restored due to severe damage to the station, it is up to the discretion of the [[Chief Engineer]] how to proceed, either by repairing the station, calling the [[Emergency Response Team]], or by evacuating the station.
* '''Overview:''' Three to Six Heads of Staff must discuss this issue and vote on the outcome.


=== Level 4 Biohazard ([[Solar Grub]]s) ===
* '''Process:''' The Colony Director or acting Colony Director should call the Heads of Staff for a tribunal with the situation and proposed outcome. This can be done formally in a meeting room, or informally over radio.
The following procedures are intended for life forms ''not'' deliberately shipped to the station for study. If the Solar Grub has been intentionally sent by Central Command by request of the [[Xenobiologist]], it is probably sterile, and recapture is a preferred option to lethal force. If the Solar Grub is ''not'' NanoTrasen property, it is assumed to be detrimental to crew operations.
* A quarantine is not necessary. Solar grubs will not leave the station so long as there is power to draw from it, meaning they are easy to contain.
* Security level does not need to be elevated.
* All volunteering crew immediately begin a search for solar grubs and malfunctioning machines that may contain solar grubs.
* Engineering staff shall monitor the power net to report locations of unusual power consumption to the crew or deal with the issue themselves.
* Multitools should be distributed to as many volunteering crew members as possible.
* If a malfunctioning machine is located, attempt to pulse it with a multitool to encourage the solar grub larva inside to flee from the machine.
* Solar grub larva can be killed on sight. They aren't directly dangerous to crew.
* Adult solar grubs are not to be engaged by people with prosthetics or synthmorphs, as they are known to cause EMP shocks. Their bites might cause medium severe bruising, but they are safe to engage with minimal weaponry or tools.
* Robotics staff immediately prepare for casualties resulting from the outbreak.
* Security to sweep the station, to exterminate or contain all solar grubs until the power grid is no longer affected.
* Suspected or confirmed adult grubs are grounds for security or engineering to enter departments without a warrant if the crewmembers inside the department do not wish or are unable to deal with the grub themselves.
* If more than 30 minutes pass without a solar grub being found, yet the station is still experiencing serious power issues, ensure that Xenobiology is not attempting to contain a live solar grub while failing to isolate it from the station's main power grid. If problems still persist, isolate the subgrids from each other for increased accuracy of grub prediction.


=== Level 5 Biohazard ([[Xenomorph]]s) ===
* '''Conviction:''' The tribunal must vote on the outcome, and the outcome must win by a majority vote (over 50%). If there is a tie, the Colony Director's vote wins.
The following procedures are intended for life forms ''not'' deliberately shipped to the station for study. If the Xenomorph has been intentionally sent by Central Command by request of the [[Xenobiologist]], it is probably sterile, and recapture is a preferred option to lethal force. If the Xenomorph is ''not'' NanoTrasen property, it is assumed to be hostile and dangerous.


* Security level elevated to code red.
* '''Sentencing:''' If the vote passes, the outcome may be enacted, usually by Security. The decision can be appealed once by either the defendant or the Colony Director.
* [[Emergency Response Team]] to be called for assistance.
* Security to establish and guard a safe zone, weld vents closed, and guard choke points.
* All crew immediately join together in groups, preferably under the protection of armed personnel.
* All crew evacuate to an established safe zone.
* Any crew capable of assisting Security, Medical, or Engineering should inform security overseeing their current safe zone.
* Medical staff immediately prepare for casualties resulting from the outbreak.
* Any crew attacked by Xenomorphs must immediately be examined by medical staff, who must surgically remove parasites if present. Armed security must be present at all times to escort the victim.
* Security to sweep the station, never traveling in groups less than three. Upon locating any Xenomorphs, the Head of Security and Colony Director are to be informed.
* Security and Robotics contain outbreak with a combination of lethal weaponry and mechanized support.
* Engineering to systematically seal all vents throughout the station until the outbreak is eliminated.
* If containment is failing, the Emergency Response Team will contact Central Command to raise the security level to code delta.
* Colony Director must be on standby to prime the nuclear device for detonation should security level reach code delta.
* Any crew unable to fight must be ready to evacuate the station should security level reach code delta.


=== Level 7 Biohazard (Blob) ===
== OOC Notes ==
* Security level elevated to code red.
* It's vital to know that the involvement of CentCom means involvement of admins. However, if that happens, admins will try to keep in character. Ergo, the character is '''not''' going to magically know attack logs or fingerprints or anything else they don't know IC, because it's like playing a game with cheat codes. It's fun to screw off for a little while, but then it's going to get really boring.
* All crew immediately begin searching the station for the source of the outbreak.
** The above also applies in the case of admins playing normal Security.
* Upon locating the source, the Colony Director is to be informed.
** The only exception to the above is in the case of potentially removing a character from the station. See Permanent Death for details. Admins are not going to PK someone who they know OOCly didn't actually do the crime.
* Security and Engineering contain outbreak with a combination of emitters and laser weapons.
* '''Corporate Regulations <u>ARE NOT RULES</u> for the server its self!''' That means, so long as you have a believable in-character motive for breaking these regulations, you won't get banned for it. Conversely, if you're just going around smashing windows for shits and giggles, you're ''obviously'' going to get yelled at by an admin. See the [[Server Rules|actual server rules]] for more details.
* Medical staff immediately prepare for casualties resulting from the outbreak.
[[Category:Guides]]
* Colony Director must be on standby to prime the nuclear device for detonation should containment fail.
* Any crew unable to fight must be ready to evacuate the station should containment fail.
 
=== Malfunctioning AI ===
Defined as an AI whose laws have been corrupted by an ion storm or other electromagnetic pulse.
* Ask the AI to state laws. If the AI refuses to comply after three attempts, it is considered a rogue AI.
* Comply with AI's new laws (within reason) as long as it prevents the AI from interfering with repairs.
* If the AI's corrupted laws are dangerous, and create a conflict with other laws, point this conflict out to the AI, and it should hopefully cause a system stalemate, buying you time to do repairs.
** This doesn't always work due to stalemate resolution protocols, but it's worth a try.
* Attempt to reset the AI's laws.
** The Research Director or Chief Engineer should first attempt to gain access to the AI's core to reset the laws.
** If this is not possible, any crew who can gain access to the core, or whoever can construct a backup AI Upload Console, should attempt to reset the laws instead.
** Use the board specifically labeled 'Reset', or you will only change the base laws, rather than remove the corrupted laws.
* Ask the AI to state laws to ensure changes have been applied.
** If no change is made, attempt to reset the laws again and repeat this step, ensuring you are using the correct Reset circuit board. Also ensure the laws you are attempting to remove are in fact extra laws not standard to the current law set.
** If after three attempts, reset fails, the AI is considered rogue.
* Monitor the AI's behavior after laws are reset, to ensure no further suspicious behavior is exhibited.
 
=== Rogue AI ===
As in, the AI is flagrantly disobeying laws and the crew is being injured as a result. A benign malfunction does not constitute a rogue AI, nor does an ion storm that has corrupted its core.
* For as long as possible, do not reveal that the crew believes the AI to be malfunctioning. If the AI becomes alerted that you are attempting to destroy it, your mission will become more difficult.
* Alert Central Command immediately via command and communications console emergency message function.
** Comply with AI's new demands (within reason) as long as it prevents the AI from interfering with the following plans.
** Do not use radio or PDA to communicate. Establish a series of code words if you must use radio, and use couriers for sensitive messages that cannot be encoded.
** Disable radios to confidential meeting areas so the AI cannot eavesdrop on conversations.
** Establish meeting areas where the crew may safely plan a response, preferably away from cameras.
** Disable cameras only as a last resort. Disabled cameras may alert the AI to suspicious activity.
* All security should be armed with lethal weapons, internals, and insulated gloves if possible.
* If an exosuit is available, use it. Equip with a drill if possible for breaking down doors.
* Assault the AI's core, destroying turrets as you progress.
* Neutralize the AI either by carding it, disabling its power supply, or by destroying the AI its self (in that order of preference).
* If you manage to capture the AI on an Intelicard without destroying it, please bring it to Central Command for analysis.
* Debrief Central Command via command and communications console emergency message function.
 
=== Evacuation ===
All personnel are required to assist with evacuation. All crew must be evacuated, regardless of conscious state.
 
All prisoners are to be brought to the secure area of the escape shuttle, unless doing so would cause unnecessary risk for crew (including prisoners).
 
Bodies are to be brought back to Central Command for processing if possible.
 
AI units may be brought to Central Command on portable card devices (Intelicards) if structural failure is likely.
 
Shortening time to launch shuttle may be authorized if clear threat to life, limb, or shuttle integrity is present.
 
== Cargo and Logistics ==
NanoTrasen provides a collection of
 
Example Paperwork for Cargo that can be used during a shift. Keep several copies available at all times.
 
=== Ordering Cargo ===
Orders are normally made in person at the cargo computer, and either signed or stamped by the head of staff. Any orders not made in person, such as the science department requesting you send them a box of monkey cubes who are unable to leave their department due to their work, should be sent a copy of the Item Request Form through the mail system. It is not required to go through all of this, but if the goods you ordered fall into the wrong hands, and it's ''your'' name on the order form, you will be liable if you cannot prove you did all the necessary procedures to ensure the order reached its destination. These procedures are more to protect yourself from liability so
 
Internal Affairs doesn't complain.
 
Orders stamped with a head of department's stamp should take precedence over any orders without a stamp, and should be ordered first. In order of precedence from most to least important: Central Command stamp, Colony Director's stamp, Head of Personnel's stamp, Quartermaster's stamp, then finally, any other Head of Staff's stamp.
 
As a Cargo Technician, anything that is stamped with the Quartermaster's stamp or above should be automatically approved once any suspicions (if any) are resolved. The reason why is that the Quartermaster, Head of Personnel, the Colony Director, and Central Command all directly outrank you and can override you and order the item themselves if you refuse, and then probably fire you. As long as there's a stamp on the request form and the request was ordered in their name, you are not liable for whatever happens.
 
If something seems suspicious about any cargo request, such as a missing signature on a request for a pile of guns, you should immediately stall the order. If the order was made by someone who directly outranks you (as explained above) you need only require a confirmation of identity with both a stamp and a valid signature, and the order may be approved. If the suspicious request was made by someone who does not directly outrank you, contact the Head of Security and confirm the customer's identity before proceeding.
 
If the order is not automatically approved, then it is up to you whether the order is approved or declined. Does the HoS need to be stocking the armory with heavy weapons during code green? Does that assistant really need insulated gloves? Does engineering really need your latest shipment of diamonds to build a disco bar in space? <s>Does that fatass Unathi really need another box of monkeys to gorge herself on?</s> If an order seems ridiculous, reject it. On the other hand, if the order is sensible, then accept it. Either way, begin with the following steps:
 
# If an order is accepted, skip this step. If it has been declined, stamp the request form with the "Denied" stamp, and put it in the file cabinet next to the cargo computer. Inform the customer that their request has been declined, and the reason why. Give the denied customer a copy of the form below, and keep a copy for your own records and paperclip it to the request form that was denied.
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%">
Cargo Request Denial Record
<div class="mw-collapsible-content"><pre>
[center][b]Virgo Orbital Research Establishment
[logo]
[large][u]Cargo Request Denial[/u][/large][/b][/center][hr][small][i]To be filled out by cargo personnel handling the request. All sections are required to be filled out.[/small]
[small]A copy of this form should be archived upon denial of any request. The requesting employee whose request was denied is also to be given a copy of this form.[/i][/small]
[b]Requesting Employee:[/b] [field]
[b]Department of Requesting Employee:[/b] [field]
[b]Requested Cargo:[/b] [field]
[b]Reason for Request:[/b] [field]
[b]Reason for Denial:[/b] [field]
[hr][b]Cargo Employee's Signature:[/b]
</pre></div></div>
 
# If an order is accepted, skip this step. If the order is declined, this is the final step. Open the cargo computer and decline the order if it exists.
# The order has been accepted. Open the cargo computer and accept the order, or place the order and accept it if the order does not exist.
# Do not immediately call the cargo shuttle. Confirm with the customer, "Will that be all?" If so, or if they just wander off without confirming this, you may now call the cargo shuttle. If not, approve or decline the orders and follow the prior steps until there are no more requests. Keep an eye on the remaining cargo points each time a request is approved. If there aren't enough, confirm any requests that are more important to the customer first.
# Wait for the cargo shuttle to arrive. Ask the customer how they would like the cargo delivered. There are four methods of delivery: Pickup, mail, MULE, or courier. By default, cargo is pickup. '''Dangerous cargo is ''pickup only''.''' Dangerous cargo is listed below, and is to be returned to Central Command if the order cannot be picked up within 30 minutes of arrival.
* Authentication Key Pinpointer crate
* Electromagnetic weapons crate
* Incendiary weapons crate
* Phoron gas canister
* Supermatter Core
* Predatory Animal Crates
# Upon arrival of the cargo, bring all cargo to the center of the cargo bay. You may be dealing with multiple orders from multiple people, so ensure you have sorted the cargo to its correct owner before delivering anything. Leave notes if nessicary. '''Do not''' open any crates for any reason unless instructed to do so by the customer.
# Once the cargo is sorted, deliver the cargo using the specified method to the specified location. By default, it is to be sent to the customer's department. Pickup orders are to be kept in the cargo bay (not the lobby) until the customer arrives to pick it up. Mailed orders are to be wrapped and tagged in the mail room and sent through the pipe network to their destination. MULE-delivered orders are to be loaded onto a MULE bot, turned on, and controlled using your PDA or manual input of destination. Courier delivered orders must have a cargo technician bring the order(s) directly to the destination, and if dealing with multiple orders, the cargo train can be used.
# Upon delivery of any order, ensure you are given back the manifest of the order. The Quartermaster is responsible for stamping manifests and returning them to Central Command.
# If possible, collect the empty crates of any completed orders for return to Central Command. If you have any stamped manifests, put them in one of these crates.
# Return the shuttle to Central Command.
# You're done! Relax and wait for the next cargo request.
 
=== Mining ===
''<small>This section is incomplete. Assign Central Command intern to complete this section at a later date.</small>''
 
== Engineering ==
=== Construction / Repairs ===
''<small>This section is incomplete. Assign Central Command intern to complete this section at a later date.</small>''
 
=== Obtaining a Permit for Renovation ===
* Should the desire arise to alter or upgrade parts of the station permanently, a permit must be requested from Central Command for construction.
* A blueprint should be submitted, mapping the area as it is, and then an additional blueprint displaying what changes are to be made.
* When the blueprint and permit is approved, you will be contacted by a Central Command representative.
 
(( Construction Permits are just the in-character way of doing changes to the station. For changes to actually be permanent, visit [https://github.com/Yawn-Wider/YWPolarisVore/ Github]. ))
 
=== Shields ===
* Unless circumstances such as a meteor shower require it, hull shields and bubble shields should not be activated where they block access to station facilities, including external airlocks, docking ports, mass drivers or disposals/vents to space such as those in virology and xenobiology.
* Full-station hull shields or other precautionary measures may be installed ahead of time provided they are not activated.
* Local protective shielding for specific areas may be deployed freely where they do not impede station operations.
 
=== Fire and Environmental Hazards ===
* Immediate evacuation of all untrained personnel.
* Fire alarms to be used to control hazard.
* Atmospheric Technicians and Engineers are to remove hazard.
 
=== Meteor Storm ===
* All crew to move to central parts of the station.
* Damage is to be repaired by Atmospheric Technicians and Engineers after the threat has passed.
 
=== Singularity Containment Failure ===
* Observation of Singularity movement.
* Evacuation to be called if deemed a major threat to station integrity.
* Demotion of Chief Engineer and repair of Engine if no threat manifests.
 
=== Supermatter Meltdown Imminent ===
* Eject the Core.
* Chief Engineer has to submit an incident report to Internal Affairs.
 
=== Supermatter Meltdown ===
* Evacuate engineering and inform the CMO.
* Set up secondary power sources such as the solar arrays or the singularity if available.
* Demotion of Chief Engineer and repair of Engineering department.
 
== Medical ==
=== Medical Oath ===
The Medical Oath sworn by recognized medical doctors in the employ of NanoTrasen
 
#Now, as a new doctor, I solemnly promise that I will, to the best of my ability, serve humanity-caring for the sick, promoting good health, and alleviating pain and suffering.
#I recognise that the practice of medicine is a privilege with which comes considerable responsibility and #I will not abuse my position.
#I will practise medicine with integrity, humility, honesty, and compassion-working with my fellow doctors and other colleagues to meet the needs of my patients.
#I shall never intentionally do or administer anything to the overall harm of my patients.
#I will not permit considerations of gender, race, religion, political affiliation, sexual orientation, nationality, or social standing to influence my duty of care.
#I will oppose policies in breach of human rights and will not participate in them. I will strive to change laws that are contrary to my profession's ethics and will work towards a fairer distribution of health resources.
#I will assist my patients to make informed decisions that coincide with their own values and beliefs and will uphold patient confidentiality.
#I will recognise the limits of my knowledge and seek to maintain and increase my understanding and skills throughout my professional life. I will acknowledge and try to remedy my own mistakes and honestly assess and respond to those of others.
#I will seek to promote the advancement of medical knowledge through teaching and research.
#I make this declaration solemnly, freely, and upon my honour.
 
=== Non-Disclosure Policy ===
All patient records, cloning, treatments, therapies, prescriptions, etc, almost anything the medical crew does, is '''not''' to be disclosed to other members of the station outside of Medbay without the (unanimous) permission of (all) the patient(s) directly involved, or the Chief Medical Officer. Even Security, the Colony Director, and Central Command are not allowed to share details of any past or ongoing treatments, and you are not required to inform them should they inquire unless you have the direct consent of the victim and (if applicable) whoever brought the victim in for treatment.
 
For example, if someone comes to medbay asking for someone else to be cloned, you are to do so without hesitation. It's none of your business how they ended up dead, because you can't do anything to fix them besides cloning. If security comes asking questions about the individual you spoke to, you are strictly to reply 'No comment' regardless of your true knowledge of the situation--even if you know the person who reported the death was the one who caused it. If Security or even the Colony Director attempts to arrest you for non-cooperation or failure to follow orders, they are doing so illegally. This clause of the Medical Department's SOP overrides those orders, and therefore, they cannot
 
☀legally arrest you for failure to follow orders. Only the Chief Medical Officer may override this policy and only under the most urgent of circumstances. The Colony Director may only override it himself if no CMO is present.
 
Warrants and Code Blue (and above) may still grant security access to review autopsies and medical records, but you are not to divulge information directly when questioned about any patients unless overridden by the CMO.
 
Repeated failure to obey the non-disclosure policy is grounds for termination from the medical department.
 
=== Right to Refuse Treatment ===
As a patient, to consent to or refuse treatment, you must have the capacity to make that decision. Capacity means the ability to use and understand information to make a decision.
 
Under the terms of the Sol Central Mental Capacity Act of 2550, all adults are presumed to have sufficient capacity to decide on their own medical treatment, unless there is significant evidence to suggest otherwise.
 
For consent to treatment or refusal of treatment to be valid, the decision must be voluntary and you must be appropriately informed:
* Voluntary: you must make your decision to consent to or refuse treatment alone, and your decision must not be due to pressure by healthcare professionals, friends or family.
* Appropriately informed: you must be given full information about what the treatment involves, including the benefits and risks, whether there are reasonable alternative treatments, and what will happen if treatment doesn’t go ahead.
 
Doctors are authorized to refuse treatment if they believe alternative procedures would be even more detrimental to the well being of the patient (such as refusing anesthetics before a major surgery, which could cause the patient bleed out or go into shock or be harmed by moving during aforementioned surgery).
 
If you have capacity and make a voluntary and appropriately informed decision to refuse a treatment, your decision must be respected. This applies even if your decision would result in your death.
 
If you are 18 or older, have the capacity to make an advance decision about treatment and know that you have a condition that, in time, may affect your capacity to make decisions, or simply as part of your preparations for growing older, you can arrange an advance decision and have it included in your medical records. This is a decision to refuse particular medical treatments for a time in the future when you may be unable to make such a decision.
 
The treatments you are deciding to refuse must all be named in the advance decision and you need to be clear about all the circumstances in which you want to refuse this treatment. If the treatment is life-sustaining, your advance decision will need to be in writing, signed in the presence of a witness, and you must include a clear statement that the advance decision is to apply to the specific treatment, even if your life is at risk.
 
Provided your advance decision is valid and applicable to current circumstances, it has the same effect as a decision that is made by a person with capacity. This means that the healthcare professionals treating you cannot perform specific procedures or treatments against your wishes.
 
=== Phoron Spill ===
Upon announcement of a phoron spill, respond immediately, following these steps:
# Get a cryobag. Be prepared to deal with a patient who has most likely panicked.
# Get a toxins first aid kit, or drag the medibot. Preferably a toxins first aid kit. Anti-toxin works faster than tricordazine.
# Get to the patient immediately and urge them to start making their way toward medbay as far as they can get, using the main corridor. If possible, have a second emergency responder get a biosuit and prepare their emergency oxygen tank and mask in case the patient failed to escape the zone of contamination. '''Do not''' under any circumstance attempt to hack any doors or otherwise gain entry to an area that would require actions that pose a risk of fire, such as tampering with wires, or cutting walls with a welder.
# Administer antitoxin and remove all clothing from the victim as soon as they are found. Continue to administer high doses of antitoxin as you return to medbay.
# If the victim collapses or is found already collapsed, immediately put the victim into the cryobag and rush to medbay.
# Use the cryo pods to stabilize the victim if their condition does not respond to antitoxin treatment. If the victim already had to be put inside a cryobag, then they should be put into a cryo pod immediately on arrival to medbay.
# After successful treatment, scan the patient for any internal injuries caused by the poisoning, such as a damaged liver. Treat if necessary.
 
=== Viral Outbreak ===
* All infected crew to be isolated in Virology or Medbay.
* Sterile masks/Internals and gloves are mandatory for medical personnel and recommended for crew.
* Quarantine must be maintained until outbreak can be contained and disease can be treated.
 
=== Autopsy ===
In the event that a deceased individual is discovered, or an individual perishes while under your care, an autopsy should be performed if one has not been done already.
* Security should be informed any time a corpse is discovered, regardless of whether the cause of death is known or not.
* An autopsy should be performed and recorded in an effort to resolve any questions that may arise later on, or if evidence is needed by Security.
* If you have valid reason to believe the death was a suicide, see Suicide or other voluntary death below for how to proceed.
 
=== Suicide or other voluntary death ===
In '''all''' cases of potential suicides, Security should be contacted to investigate, just in case it's actually murder.
 
* '''Always''' attempt resleeving if a mind and body record already exists in database and they are not explicitly listed as "Do Not Revive" (DNR) in their medical records. The presence of these records implies they want to be revived.
* If they are missing one of the two records, consult their medical records for any indications that they are DNR, and then mind-scan the victim post-mortem if they are missing the mind record, or use a card-sleeve to consult with them if they are missing a body record, so you can ask how they want their new body to be designed.
* If at any time you believe a DNR order has been falsified, or unjustly ordered, you should bring it to the attention of Central Command immediately. Falsifying a DNR order is punishable under the Reformation Act of 2560, and is viewed as attempted murder by [[Corporate Regulations]].
* A valid DNR is usually:
# A confirmed desire to not be resleeved. See also Right to Refuse Treatment. An employee may also specify a standing DNR in their medical and/or employment records. These are witnessed by central command's medical departments, and are legally binding.
# Reasonable order from a station's Chief Medical Officer or CentCom to withhold resleeving for known suicidal* individuals. Note there must be hard evidence of a suicide for this to be valid, such as announcing the suicide on the radio, or a note left behind, multiple eye witnesses, etc.Reasonable order from a director or CMO where resleeving may cause unnecessary tramua, ex. only on-hand mind record would leave the deceased remembering particularly traumatic experiences, such as a slow and drawn out death. This should only be used if alternative backup memory/mind scans are available off-site, or if the subject requests such before their demise (and meets the requirements of a valid DNR).
# Legal execution by order of central command and/or tribunal of heads as listed under legal code (obtaining copies of suspects body and mind data are encouraged in case of appeal by governing bodies)
<nowiki>*</nowiki> Note that leisurely activities in which someone expects to be possibly killed do not count as suicide. These individuals usually already have a scan on file in advance, and should always be revived.
 
== Research and Development ==
=== Contraband Policy ===
* Any items (including weapons) handled by the Research Department, even those normally deemed illegal by NanoTrasen, are completely legal within the confines of the research department. The moment these weapons leave the department, security is permitted to arrest for contraband as per [[Corporate Regulations]] &sect;212. This includes combat mechs. And yes, combat mechs that don't have weapons equipped are still combat mechs.
** All weapons handled by the research department should be for explicitly scientific purposes. The Research Director may selectively suspend this right at any time for any scientist for any reason.
** The outdoor area of the surface level is considered within the Research Department's weapon allowance zone.
** If one or more of these weapons are used in a crime within the Research Department, this weapons policy is null and the weapons are treated as contraband upon arrest.
* Explosives and launchers are to be handled with a bomb suit worn at all times.
* Any accidents relating to handling contraband are to be reported immediately immediately to security and the research director. If an injury results from such a mishap, the medical staff should also be informed. If station damage occurs, contact engineering staff.
* Moving of weapons through main corridors is strictly forbidden. If security wants weapons for their own uses, or if there's a gateway mission about to happen, weapons may not be transported by scientists. All weapons must be transported by security officers as couriers.
* Explorers are the exception to the above restrictions. An explorer may carry arms and armor outside of the Research Department, but '''only''' to and from the gateway prep area, or shuttle hangar. Any off-duty explorer possessing weapons may be charged according to normal [[Corporate Regulations]].
 
=== Toxin Laboratory Procedure ===
* Internals required at all time while inside labs.
* During mixing process, Explosive Ordnance Disposal suit to be worn at all times.
* When mixing process is complete, mixing chamber is to be vented into space.
* All detonations are to be announced over public comms with a countdown, and must be detonated on the designated bomb range.
* Decontamination and medical examination.
 
=== Scientific Expeditions ===
* Gateway/Shuttle expeditions are to be organized by the Pathfinder and authorized by the Research Director or Colony Director, unless CentComm commands otherwise. Failing the presence of a Pathfinder, a Research Director may organize an expedition. Failing the presence of a Research Director, a Pathfinder may organize an expedition. (Requiring the authorization of the Colony Director if one is present) If three or more Explorer crewmembers wish to embark on an expedition when no Pathfinder or Research Director is available, they may do so after faxing notice of their intent to Central Command. The Colony Director should not be starting expeditions on their own without orders directly from Central Command.
* If the Expedition Leader insists on bringing the Colony Director along, the Director should assign an Acting Director in their place.
* Heads of staff excluding the Research Director should <b>not</b> be participating in gateway missions without explicit consent of the Colony Director.
 
====Initial Away Team====
An initial expedition team must consist of the following where reasonably possible. Preferably such requests for staff should be made via the PDA department relay, command channel with the appropriate heads of staff, or station announcements.
* Either the Pathfinder, or the Research Director, acting as the leadership role for the expedition. In instances where both the Pathfinder and Research Director are out on the planet's surface, the Pathfinder retains command of the expedition, if the Pathfinder is incapacitated, the Research Director assumes command.
* All available Explorer crew members. This is their primary mission purpose, after all. They should be armed and armored with whatever equipment Research can provide. Their first goal should be to identify any threats near the landing site or gateway endpoint and ensure the path is clear for other members, before the next stage of the expedition.
* An Engineer may accompany to play the role of sapper, equipped with general purpose tools for hacking, construction, and deconstruction. One goal of the engineer should be to set up a telecommunications relay, if the site is discovered to be habitable and will maintain crew for a large part of the shift.
* A Scientist may accompany the initial expedition, equipped with camera, scientific instruments, and clipboard with pen and papers for taking notes. This can be the Research Director but it is preferred that a normal scientist come along instead or in addition to the Research Director. It may be better, however, if the scientist arrives after the site is cleaned and prepared.
* A Medical Doctor, Paramedic, Explorer Medic, or Search and Rescue crew member to play the role of medic, equipped with one of each type of first aid kit, and at least one cryobag for emergencies.
* If reasonably available, a Security Officer to play the role of escort, equipped with lethal ranged weapons of choice, or equipment from storage as assigned by the expedition leader. Their goal should be to secure the landing site with the initial team, and prevent any creatures from compromising the gateway or shuttle and making it back to the station.
* A Pilot should accompany any expeditions via shuttle, as their skills can be required to make a hasty departure, or ferry crew members to and from the landing zone to obtain additional supplies or return any casualties.
*Volunteers may enlist to join the initial expedition, if they sign a waiver before departing on the expedition, and have the required skills to fulfill one of the above roles.
 
====Pre-Mission Setup====
* All weapon-trained crew may be offered the opportunity to arm themselves from Security supplies or Research production. Crew armed in such a manner shall return the weaponry obtained to the armory for storage after the expedition is over.
* It is heavily recommended that when possible, energy weaponry should be used. Friendly fire incidents are easier to treat when surgery is not required in the field.
* All participants must bring a shortwave radio. Confirm a shared frequency on all shortwaves before embarking. Setting up a communications relay at the landing zone, while an admirable endeavor, is optional.
* The participants should be in sealed pressure suits unless the destination is already known, and confirmed to have a habitable atmosphere.
* Internals must be turned on prior to crossing the threshold of the gateway, and during all shuttle flights for the initial expedition.
* Magboots are recommended but not required.
* As each team member's loadout is complete, they should wait outside the gateway or shuttle until the mission begins.
 
====Mid-Mission Operations====
* If separated from the group, or in an airless environment, establish communication immediately with other members of the group. If you are unable to re-establish communications, wait where you are for rescue. If you are in danger of running out of oxygen or supplies, move back towards the start of the mission, following any marker beacons that were laid down.
* Once present with the whole group, and no longer in an airless environment, all members but the assigned team leader should turn off their long range communications until separated again.
* If the group is scattered due to an imprecise gateway destination target, and the location of the return gateway is unknown, first objective is to locate and calibrate the return gateway. Return gateway can be calibrated using a multitool on the control panel in the center of the gate.
* Any artifacts or strange life forms should be documented as soon as it is safe to do so. If possible, they should be brought back. Having an artifact handling container may help with this.
* If an expedition participant is injured and needs surgery, they should be evacuated to the station immediately. The expedition should not proceed unless their role is satisfied by someone else, or they return to continue. (That said, you're allowed to use your better judgment. You're not going to get banned because someone got ate and you decided to keep going. That risk is kind of part of the whole point of things.)
 
====Post-Mission Debriefing====
* The returning crew are not to leave the gateway room or shuttle hangar until allowed to do so by the Research Director, or if the research director is absent, then by the team leader, or next in command. During this time, participants should be screened for contraband, health, and mental well-being before returning to the rest of the station.
* If any staff are at risk of health complications such as parasitic life forms, viral infections, insanity, etc, they are to be immediately evacuated to the Medical Department for treatment.
* Excluding items that the Research Department wants to study, Security is to confiscate any contraband discovered during the mission.
* All weapons and armor taken for the trip should be returned to the armory, even if it was originally brought to the station through cargo. The exception is the Explorer equipment produced by Research, which can be stored securely in Research while the explorers are off duty.
* Other excess supplies are to be returned to their rightful department.
* A post-mission report should be faxed to Central Command detailing any discoveries located, and if any artifacts are recovered, if they will be returned to Central Command at the end of the shift or if they will be stored in Research to be collected after the shift ends.
* At this point, if the destination is habitable to normal crew without preparation, or if engineers wish to make it so, they may embark on follow-up expeditions to occupy and utilize the area for their purposes. This can '''only''' be done if the destination is safe for crew habitation, and a Pilot is available in the case of shuttle destinations, or the gateway prep area being cleaned of dangerous items for gateway destinations.
 
== Security ==
=== Permits ===
Any permit legally distributed by the Head of Security, the Colony Director, or (in the case of multi-shift permits) Central Command, some aspects of standard operating procedure may be overridden--within reason. The Colony Director's approving signature is required for all permits. If the Colony Director is not aboard or is not active, the current Acting Colony Director (usually the Head of Personnel) may substitute for the Colony Director's signature. The Head of Security's signature is also required for all permits. Likewise, if the Head of Security is not available, the Head of Personnel may substitute for this signature. However, both approving signatures '''must''' be written by different individuals. Therefore, the Head of Personnel, or even Colony Director, may '''never''' sign for both the Colony Director's and Head of Security's approval on any permit. They must always be different. Therefore, it is impossible for any one crew member to approve their own permit on their own. Both the Head of Security and Colony Director must stamp the document with their appropriate department head staffs stamps for the document to be valid. An Acting Colony Director must use the Head of Personnel's stamp and not the Colony Director's stamp. Only a member of Central Command can bypass this process with both a valid signature and a stamp from Central Command on the permit form.
 
The terms of the permit explicitly overriding standard operating procedure will be fully detailed in the permit's details. Anything not explicitly covered by the permit should be treated normally by standard operating procedure. If you believe there is an inconsistency, a conflict, or an unintended gap in a permit's details, contact your on-station Internal Affairs Agent or your assigned CentCom Representative.
 
If the terms of a permit are violated by the permit holder, or the individual owning the permit is involved in a violent crime (even if the permit is not relevant), the permit may be suspended until the end of the shift at the Head of Security's discretion. If the permit was abused to commit said violent crime, the permit is automatically terminated upon lawful conviction of a crime. If seeking to suspend or terminate a permit distributed by Central Command, proceed to do so, and then contact a CentCom Representative immediately so they may be informed of the incident.
 
The Colony Director and Head of Security (or equivalent signatories) may revoke their approval for a permit '''at any time''' if they believe the permit holder cannot be trusted with their privileges. If one or both of the signatories revoke their approval, Security staff is to be informed, and the permit is automatically null and void until the invalidated signature is replaced. Any item(s) normally deemed contraband without the permit become contraband once more, and the owner must comply with orders to surrender said item(s) to Security or risk facing charges.
 
When dealing with an individual who is in possession of anything normally deemed contraband that does ''not'' serve any lawfully prescribed medicinal purpose, security staff should always check for a permit. If the individual cannot produce the physical copy of the permit, the individual is to be charged normally as per [[Corporate Regulations]] &sect;118 and/or &sect; 212.
 
=== Relevant Terminology ===
* '''The Brig''': The part of the station used to detain those who violate [[Corporate Regulations]].
* '''Robust''': As an adjective; able to withstand or overcome adverse conditions. As a verb; slang for viciously assaulting someone. Often used as a compliment in both cases.
* '''Shitcurity''': Slang for describing a security officer who unnecessarily or illegally exercises their authority in order to inflate their ego, or a security officer who simply doesn't follow standard operating procedure.
* '''Lethals''': Weapons designed for or able to switch to configurations intended for lethal force.
* '''Non-lethals''': Weapons that are not designed to be used lethally, and instead are meant to incapacitate suspects with little or no injury.
* '''Use of Force''': Either lethal or non-lethal, this is the use of weapons to incapacitate a suspect. You may be told at times to use lethal force, or non-lethal force, depending on circumstance. By default, non-lethal force is preferred.
* '''Shoot-to-Stun''': Using non-lethals, incapacitate the target in order to handcuff or otherwise subdue them without injury. Although the term is ''shoot''-to-stun, stun batons, pepper spray, and flashers all fall under this category when talking about engagements with suspects.
* '''Shoot-to-Disable''': Incapacitate a target by injuring them too badly to continue fighting. In the case of mechs, damaging the mech until the pilot bails out or the vehicle is unusable/destroyed.
* '''Shoot-to-Kill''': Using lethal weapons, engaging a target until the target is neutralized. This doesn't actually mean you ''have'' to kill the target (contrary to the term), but the weapons employed may very well kill the target whether you want to or not. Even in Shoot-to-Kill scenarios, you should still attempt to provide immediate medical attention and revive them once they are otherwise safely subdued and the combat is over.
* '''Armed''': Possessing weapons or anything being used as a weapon even if that is not its intended purpose (such as a crowbar). This includes non-lethals, and even basic tools if being used to assault someone.
* '''Contraband''': Anything that is stolen or illegal to possess by anyone aboard the crew. For example, insulated gloves and multitools are not considered contraband on their own, but if they were stolen from the Engineering department, they qualify as contraband.
 
=== Rules of Engagement ===
* When confronting a suspect for any level 1 crime, you must offer the suspect a chance to pay a fine. If the fine is paid, they are not to be arrested, detained, or searched unless otherwise specified by [[Corporate Regulations]]. The fine is to be turned in to the Head of Security, Head of Personnel, or Colony Director. If the fine is refused, they are to be arrested.
* Calling for backup over a level 1 crime is usually considered a waste of resources. One officer should be enough.
* When arresting or fining a suspect, they are to be informed of their right to pay a fine (if applicable) and their right to a Lawyer or Internal Affairs Agent (IAA) to represent them in an appeal to the HoS or Colony Director if they so desire. If there is no Lawyer/IAA available, they may still attempt to appeal on their own, but should still be punished until the punishment expires or the appeal passes. (See Appeals for details.)
* Refusal of handcuffs does not constitute resisting arrest, as per [[Corporate Regulations]] &sect;202. If a suspect refuses handcuffs and is being arrested, but is cooperative, they are to be escorted by no less than two armed security personnel to the brig. If this is not possible, inform the suspect, and handcuff them regardless of their cooperation. If you cannot handcuff them, you may have to resort to other creative ways to restrain them. So long as it's done without undue injury, it's all legal.
* A suspect attempting to flee, or assault another crew member, is authorized shoot-to-stun.
* When confronting an armed suspect, always call for backup, preferably prior to the engagement. If the suspect draws a weapon, already has a weapon in their hands, or has used a weapon already, use of force is immediately authorized and you are not required to announce intentions to arrest until after they are subdued.
* If a suspect uses a mech to resist arrest, shoot-to-kill authorized. Deployment of barricades and use of flipped tables for cover is also advised to create chokepoints where security can fire upon the target.
* If a suspect is green, screaming, and able to punch down walls, they're probably affected by the hulk gene from genetic manipulation, and if they exist without an ongoing emergency where such muscle is needed or the CMO did not directly inform Security in advance, a 'hulk' outside of medbay or research is shoot-to-kill. Unlike most shoot-to-kill scenarios where the actual killing part is a matter of option and circumstance, there is no way to safely contain a hulk in prison, so if you are forced to confront one, continue engagement until the target is deceased.
* If a suspect escapes outside the facility, shoot-to-kill is authorized for any personnel who go out to pursue. L.W.A.P. sniper rifles and GPS are recommended for the pursuit, as are jet packs if they are in space. Additionally, someone should be viewing cameras to watch station access points and various outposts on the asteroid and near the orbital construction site.
* During Code Delta, any noncompliance from staff is to be met with lethal force.
* For secure areas, see below for specific rules of engagement.
 
=== Secure areas ===
* In code green, secure areas like the armory, vault, gateway, AI core, research server room, telecommunications satellite, etc, should never be blocked. Only the vault should be bolted. Use of deployable barriers to block areas during code green is considered illegal under [[Corporate Regulations]] &sect;217. Trespassing in these areas is covered under &sect;207.
* The armory is restricted to security and the Colony Director only. Non-security staff are not authorized without permission from the Head of Security or Colony Director. Unauthorized personnel in this area are shoot to kill '''excluding''' the Head of Personnel who should just be ordered to leave immediately. The Head of Personnel may have an urgent reason for wanting to break protocol. If they do not, proceed with an arrest.
* The vault is the most important area to protect, and guards can ideally be posted at the security office near it. If sparking is heard, the security staff at this post should alert other security personnel for backup, and investigate while backup arrives.
* The AI sometimes likes to bolt itself in even during code green. It is not supposed to do this. If the AI bolts its self in, request the AI to unbolt the doors, citing Standard Operating Procedure. If the AI does not comply, ask the Research Director or Colony Director to try reasoning with it. If it still does not comply, it is up to the staff in charge of overseeing the AI how to proceed, usually by changing laws. Unauthorized personnel that are discovered attempting to breach the AI core is shoot to kill.
* The Gateway is often able to access dangerous far away worlds and alternate realities and even different points in time. Be careful to keep track of any ongoing gateway missions, but if someone is discovered actively breaking into this location, and you are 100% certain they are not supposed to be there, confirm with your superiors, and if they are indeed unauthorized, they are to be captured, searched, and interrogated before being charged and sentenced.
* The Research Server Room has a variety of sensitive information. Unauthorized personnel in this location are to be captured, searched, and interrogated before being charged and sentenced.
* The Brig is considered a high security area. Unauthorized personnel attempting to break in, or any "Hold until Transfer" inmates attempting to break out, are both shoot to kill.
* The Telecomms Satellite is a highly sensitive area that provides vital communications among the crew and to CentCom, thus any unauthorized personnel who have evaded or destroyed the laser turrets and accessed the control room are shoot-to-kill.
 
=== Criminal Processing ===
See [[Corporate Regulations]] for rules that carry fines or brig time.
 
See also Legal Standard Operating Procedure for information regarding tribunals.
 
Breaking standard operating procedure is not punishable by law, but if an accident or fatality occurs for violating it, see [[Corporate Regulations]] &sect;206.
 
Criminal processing should not take more than a few minutes at most. Don't needlessly waste time with additional questioning and interrogation until they're already properly arrested.
 
Upon arrest of a criminal, follow the following steps.
 
# State the main reason for their arrest, even if you have already. This is not required, but it's good practice.
# Bring the suspect to Security Processing. If paying a fine will replace jail time, offer them the chance to pay the fine before proceeding. This is assuming they have not paid the fine already and had to be handcuffed in the first place. If the fine is paid, skip to the final step. Otherwise, continue.
# Read [[Corporate Regulations]] out loud for every valid charge, and update their security record accordingly.
# After you have read the charges you should state the following word-for-word: ''"According to NanoTrasen Criminal Processing Policy, you are entitled to appeal your case to an Internal Affairs Agent at this time, if such is available. Should you accept this offer, be advised your criminal processing may be delayed until your agent is satisfied with the case. If they rule in favor, they will contact the Head of Security on your behalf. If accepted, you will be released or your sentence will be reduced. If at any time, the Internal Affairs agent, the Head of Security, or the Colony Director rejects your appeal, your sentence will be unaffected."'' If they either do not want to bother with an appeal, or their appeal is not sufficient enough to be alleviated of all charges, proceed to next step. If their appeal is sufficient for immediate release, proceed to final step. Otherwise, continue.
# Search the individual for contraband and question them as necessary. Empty pockets, remove accessories such as webbing off their uniform, check their PDA for stolen/illegal cartridges, check their headset for illegal/stolen encryption cards, check their shoes for knives, check anything and everything that could contain items. If contraband or stolen property is found, charge them accordingly. See [[Corporate Regulations]] for details. Anything else ''not'' considered contraband but still may compromise the security of the cell (such as a chef's kitchen knife, or an engineer's tools) should also be temporarily confiscated and returned after the sentence is served.
# Calculate sentencing based on the total charges. '''Do not''' charge more than the minimum sentence unless it this is not their first offense. Multiple instances of the same offense counts in this case. For example, if a suspect stole three items, you cannot charge them theft three times, but you ''can'' charge the maximum sentence for theft. If they have already been arrested for the same crime during that shift, follow Corporate Regulations regarding Modifiers & Special Situations.
# Update the prisoner's security records accordingly. Set their status to "Imprisoned".
# Return the prisoner's PDA and headset to their person. If you cannot provide them with their original headset and PDA for suspected security reasons, you must provide at least a basic headset and a temporary PDA. All prisoners are entitled to some kind of communication device unless the privilege is abused, or the device is evidence for a crime (such as a PDA with incriminating logs).
# Inform their head of staff of their arrest. You have no authority to demote anyone unless you're the Head of Security who is demoting another security officer.
# Escort the prisoner to their cell, preferably with one security guard to aid you. Bring any of their belongings that you did not confiscate.
# Find a vacant cell and buckle the prisoner to the bed. If the sentence is longer than 10 minutes, they are required to wear an orange jumpsuit and shoes, so change their clothes if needed.
# Put all of their belongings (besides communication) that are not evidence for a crime into the cell's locker, which will lock automatically when you start the timer.
# Set and start the timer. The door will close and the locker will be locked.
# Enter the cell with stun baton at the ready and remove the prisoner's handcuffs. If possible, have a second security officer present to help. It is unlawful to leave a prisoner restrained in a cell unless in solitary confinement.
# Ensure someone is monitoring the prison area for the duration of the prisoner's sentence, or at least be there when it ends.
# Wait for the sentence to expire. Proceed to final step once it has expired.
# Return all temporarily confiscated goods.
# Allow the prisoner to leave Security. Set the prisoner's status to "released" or "patrolled" depending on their conviction or there lack-of.
 
=== Prisoner Expectations ===
As a prisoner, you are expected to abide by certain standards. Failure to obey will result in further punishment such as solitary confinement or more brig time.
* If you are incarcerated, do not attempt escape.
* Irritating officers for amusement is a generally poor idea. Refrain from repeatedly banging upon windows.
* Attempts at suicide will be met with solitary confinement. (( Also probably a server ban. ))
* If you feel you have been unjustly incarcerated, contact the Warden, the Head of Security, Internal Affairs, or Colony Director (in that order of first to last) to appeal your case.
 
=== Prisoner Rights ===
As a prisoner, you are entitled to certain rights under any circumstance, regardless of the nature of your crimes.
* All prisoners are entitled to a swift processing when being arrested and put into the brig. Longer than 1/4th of their sentence is considered a violation of this right so long as the prisoner is cooperating.
* All prisoners are entitled to medical examination and aid if requested.
* All prisoners are entitled to speak to an Internal Affairs Agent for legal defense if requested.
* All prisoners are entitled to be allowed to send fax to Central Command if requested.
* All prisoners are entitled to food and water if requested.
* All prisoners are entitled to be provided with clothing--preferably the standard orange prisoner jumpsuit and orange shoes.
* All prisoners are entitled to safe and reasonable cell accommodations such as functional lighting, a place to sleep, and access to the brig's communal area if serving a sentence longer than 20 minutes.
 
=== Standard Security Gear ===
Aside from what the normal crew is allowed, this is what security should be carrying under code green.
 
==== Security Cadet / Security Conscript ====
Security cadets are just assistants who wish to pursue a career in security. Security personnel should take these individuals under their wing to educate them on Standard Operating Procedure, [[Corporate Regulations]], and other tips on how to do their job effectively and fairly. Security conscripts on the other hand can be recruited by the Head of Security during an emergency, and will have their ID temporarily changed by the Head of Personnel. Both of these are allowed only the same standard equipment with some exceptions listed below, but can be equipped to handle a variety of problems that normal security is too preoccupied to handle.
* Holotag to denote their active service. They must have at least a holotag, else they are not granted any other security equipment.
* Red armband, if they are not issued a security uniform.
* Whatever equipment is deemed necessary by the HoS depending on circumstance.
* '''No weapons are allowed for security cadets outside of code red or worse.'''
 
==== Security Officer ====
The gear available to security officers is available to all security personnel under normal circumstances. Weapons of '''all''' kind should be kept holstered and preferably concealed during code green. Brandishing weapons openly tends to make the crew needlessly nervous and hostile toward security personnel.
* Security uniform or appropriate variant of security uniform. Red jumpsuits are acceptable substitutes.
* Security softcap (Optional)
* Standard Security helmet, kept in backpack unless responding to a call.
* Standard Security armored vest
* Standard Security HUD glasses or equivalent
* R.O.B.U.S.T. PDA cartridge
* Security belt
* Security caution tape
* Flasher
* Pepper spray
* Stun baton
* Taser*
* Standard NT issued .45 pistol, rubber or flash rounds only.** ***
* Flashbang
* Hailer
* Minimum 1 pair of handcuffs
* Universal recorder (Optional)
* Basic First Aid supplies (Optional)
* Emergency light source (flare or flashlight)
 
<sup>* A stun revolver can be substituted for a taser without any special permissions.</sup><br>
<sup>** Use is still punishable by excessive use of force if used to the point of badly injuring someone.</sup><br>
<sup>*** Does not count against the security officer as a lethal weapon under green alert if only loaded with flash or rubbers.</sup>
 
With explicitly written permission from the Head of Security or Colony Director, ''any'' firearm may be carried during code green by ''any'' personnel carrying a valid permit. However, it is strongly recommended to never issue permits for automatic or high powered weapons. The most common (and most reasonable) permit distributed is usually for a common energy gun.
 
==== Detective ====
Although the detective's task is not to make arrests, they should be prepared in case the situation arises where they must defend themselves or arrest someone who is discovered at the end of an investigation over a serious crime. In addition to the standard Security Officer gear, there are some differences and additions. If two detectives are present, this gear should be shared between them.
* Detective attire in place of Security uniform.
* Standard Security armored vest (optional)
* Forensic Scanner
* Black or latex gloves
* Evidence bags
* Universal recorder
* Camera
* .45 caliber or 9mm automatic handgun with LTL rounds.
 
==== Warden ====
The Warden has direct authority over the Brig, and is not usually patrolling the station unless no other security is present on board, and the crime being reported is serious, or the Warden themselves happens to bare witness to the crime. Outside of the brig, they carry no special authority, but within the brig, they get more flexibility. The Warden is automatically authorized to use lethal force against anyone attempting to break into or out of the brig or armory. For this reason, their equipment when inside the security wing differs from while outside of it.
* Warden attire in place of Security uniform
* Warden armored jacket (standard security armored vest is an acceptable substitute)
* Box of handcuffs
* While within the security wing, the Warden is authorized to carry any weapon available to them, excluding semi/fully automatic rifle caliber ballistics, or explosives, which are still forbidden. Pulse rifles are also forbidden.
* Outside of the security wing, the Warden may only carry non-lethal weapons and munitions, as long as it fits in a backpack.
 
==== Head of Security ====
When it comes to weapons, the Head of Security has the most flexibility of all station staff, but their main job is to manage security and not to be going around chasing criminals when there's normal officers to do the main legwork. Notable exceptions are scenarios in which heads of staff are threatened. The Head of Security also has the power to deputize people during a crisis, and so, may have a valid reason to carry multiple weapons at one time. As such, the Head of Security is equipped with the best security gear available.
* Head of Security attire in place of Security uniform.
* Head of Security armored coat and hat (dermal patch is an acceptable substitute for the hat). It is arguably the best general purpose armor available.
* While within the security wing, the Head of Security may carry any weapon(s) they please, excluding only explosives.
* Outside of the security wing, one or two lethal weapons, such as an energy pistol, or any non-explosive weapon, so long as it fits into a backpack. At least one lethal weapon is recommended.
* ''At least'' one ranged weapon for non-lethal engagement, such as a taser, or stun revolver, should also be carried at all times. Weapons with toggle-able fire modes between stun and kill (such as an energy pistol) are considered lethal weapons and should be considered as explained above.
 
==== Head of Personnel ====
The Head of Personnel is '''not''' a member of Security and should ''never'' be carrying any weapons aside from the energy pistol, baton, and flash supplied to them for self defense. Permits by the Head of Security or Colony Director may override this, but otherwise, they are in direct violation of [[Corporate Regulations]] §212, and should be charged accordingly. If a violation is made, Security should also check if the HoP has illegal access on their ID, because that is most likely how they obtained the weapon. Just because they ''can'' give themselves all-access doesn't mean they are ''allowed'' to outside of an emergency.
 
As an Acting Director, the Head of Personnel ''may'' legally carry a wider variety of firearms, but this is heavily discouraged.
 
==== Colony Director ====
Because the Colony Director is in charge of the station, it is recommended that the Colony Director ''some'' kind of weapon at all times. The Colony Director is an obvious target for hostile elements, and should not be helpless in a fight. Different colony directors have different preferences depending on their background. Some Colony Directors enjoy the symbolism of a sword, while others prefer the practicality of a firearm, but in any case, the policy and regulations are the same.
* No more than '''one''' non-explosive lethal weapon is permitted for self-defense. However, possession of ''additional'' weapons (excluding standard issue energy pistol or equivalent) is considered a violation of [[Corporate Regulations]] §212.
* A collapsible baton or stun baton are also both fine, but it is recommended that the Colony Director pick only one of these to carry.
* Any body armor is permitted for the Colony Director to wear. However, wearing cumbersome body armor is not recommended, as the Colony Director's objective should not be to engage in extended fights, but rather, to escape them.
 
=== Executions ===
* Prisoner is informed of their punishment, and allowed to decide how they die (within reason). Suggested options include lethal injection, firing squad, <s>digestion</s> phoron gassing, or being exiled through the Bluespace Gateway and given an exile implant so they cannot return.
* Prisoner is to be granted a final request (within reason, because obviously "let me go" or "kill this dude for me" isn't reasonable).
* Prisoner is given their last meal <s>like an assistant</s>.
* Prisoner is escorted to the execution location under heavily armed guards, bound in a straight jacket and leg cuffs. Escorting officers are armed to kill. Lethal injections are done in medbay surgery room under supervision of doctor, firing squad is done on the shooting range, gassing is done in toxins or a room is built by engineering, etc.
* It is required for the Colony Director to be present (not an acting Colony Director), or an execution may not proceed.
* For an individual to be executed without planetside cloning (and thus, stay dead, unless they have privately owned cloning equipment), Central Command must make their own judgements. This is extremely rare in Virgo and usually only occurs in cases of terrorism. Central Command must be faxed prior to the execution. If CentCom chooses to commute it to another sentence, exonerate it entirely, or even pardon it, on-station security must comply immediately.
 
== Command ==
 
=== Modification of AI or Cyborg Laws ===
If Command wish to add, remove, or change laws, or it has been determined that the AI or Cyborg has had a law change that is '''non'''-threatening to the crew, or its command structure (such as calling a certain crewmember by a specific title or name, for example.), the law change must be authorized by either the Colony Director, or alternatively, '''Two''' command members. Ideally this should include the Research Director. The law change itself can be done by any Command member, but '''should''' be done by the Research Director or Chief Engineer. If the law change is done by anyone other than the Colony Director, Research Director, or Chief Engineer, they should also be accompanied by a Security Officer / Blueshield Officer to witness the law change.
 
[[Category:Guides for New Players]]
[[Category:Lore]]

Revision as of 10:52, 21 January 2020

Note: This page is moderated and can be referenced in OOC issues, such as ban appeals, complaints, reports, etc. This may not apply to the pages this page links to.

Corporate Regulations is the name for the current regulations in effect on the station at any given time. It also provides common and uncommon offenses and suggested punishments for them.

This is not a general guide to Security. All new officers should review the official Guide to Security.

The following are all sentences you can apply to prisoners during your work as a member of Security.

It's important to remember that while the regulations on their own are mostly a suggestion, you are expected to follow them as a guideline. For example, you are not required to give a sentence if the problem can be resolved in alternative way that the suspect agrees to, such as community service, or peer mediation.

To understand how to go about a proper arrest, or other clarifications such a Prisoner Rights, Alert Levels, and more, see Standard Operating Procedure. Note that Standard Operating Procedure (SOP) is not enforced by threat of arrest or fine, so security should not be enforcing it. It is up to heads of staff and Internal Affairs to handle these policies.

Interpretation of the Law

A good working knowledge of Corporate Regulations is important for any person on the station. It can be the difference between a shiny pair of handcuffs and sipping drinks in the bar. More in-depth interpretations of Corporate Regulations are required for such positions as the Warden, Head of Personnel, Colony Director, and the Head of Security.

For certain crimes, the accused party's intent is important. The difference between 'assault' and 'attempted murder' can be very hard to ascertain. It is important to note though, that 'assault' and 'attempted murder' are mutually exclusive. You cannot be charged with 'assault' and 'attempted murder' from the same crime as the intent of each is different. Likewise, 'assault with a deadly weapon' and 'assaulting an officer' are also crimes that exclude others. Pay careful attention to the requirements of each law and select the one that best fits the crime when deciding sentence.

If the crime has a victim involved who chooses not to press charges specific to them, security may not decide to press charges anyway. It doesn't matter why. If someone punches someone else, security can still arrest the assailant, but if the victim decides they would rather talk it out instead of them getting jail time, then security should let them do it. Arresting them anyway falls under wrongful arrest. Note, the victim must choose this option. A murder victim cannot voice their choice and therefore cannot choose to drop charges. (Note that not all killings are murder - see Victim In A Willfully Dangerous Position, below, if the victim is resleeved and testifies that it was willing, or the accused testifies that it was willing and there is no evidence to the contrary)

This does not mean a victim can excuse all crimes committed by the assailant, only the crimes committed directly against them. Security can still charge the assailant for crimes that, while may have happened at the same time as crimes committed against the victim, did not directly involve the victim. This includes crimes against other people and to property belonging to the base/station/etc. The victim cannot speak on behalf of these entities.

Victims suffering from non-contiguous memory disorder may be unreliable witnesses. See Non-Contiguous Memory Disorder for more information.

In the case of violent crimes (assault, manslaughter, attempted murder and murder), and theft (petty, pickpocketing, and high value) take only the most severe.

A single incident has a single sentence, so if, for instance, the prisoner took 3 items off someone, this is a single count of pickpocketing.

Keep in mind that people that cause major mayhem (and potentially any other criminals) have probably committed more than one crime. Add the time for each case together.

Aiding a criminal makes you an accomplice; you can be charged with the same crime as the person you aided.

As an arresting officer, follow the Guide to Security to ensure you don't fall foul of legal proceedings.

Some crimes may have a fine tied to them, in this case, the detained person may either serve the sentence given to them, or pay a fine. Fines can be processed using an EFTPOS scanner or by paying cash from an ATM. Do note, however, that your Head of Security will most likely need to set up an EFTPOS scanner for you, as they need to be configured to place fines into the station security account. Otherwise, turn the cash in to a Warden for safe keeping, or directly to the the Head of Security who can add it to the security account.

Additional

The Colony Director is not above Corporate Regulations, and can be arrested by Security for breaking it. The only time that the Corporate Regulations can be overridden is when there is an imminent and overwhelming threat to the station, such as during Code Delta evacuations.

Pardons are only legitimate if they come from a NanoTrasen higher-up (that is, someone who ranks above the Colony Director). Despite his high ranking, the Colony Director cannot spit in the face of Corporate Regulations, and any attempts to do so are infractions.

If you can't find the incident listed in here you can set up a tribunal. See Legal Standard Operating Procedure. Tribunals should be held in place of hearings or trials. Trials by jury or 'regular' trials are usually done very badly, so don't. See Legal Standard Operating Procedure.

Do NOT demand a tribunal for anything less than 10 minutes. You'll just be laughed at.

The time you took for bringing the suspect in and the time you spend questioning are NOT to be calculated into this. This is the pure time someone spends in a cell staring at the wall.

You should apply the suggested sentence unless the Head of Security or Colony Director demands otherwise, or the arrested individual has been a continual problem during the shift.

If a sentence is 20 minutes or longer, allow the prisoner access to the communal jail area and not confine them to the cell except in cases of suicide attempts or if their "cell" happens to be the interior of the arresting officer.

If further criminal acts are made while imprisoned (such as assaulting another prisoner or breaking windows), the prisoner is to be moved to solitary confinement with charges added to their sentence.

If prison time for a single holding accumulates to more than 90 minutes, hold the prisoner until judgement by a tribunal.

(( On laggy games first take a look at how quickly the cell timers tick. We don't want people to spend an eternity in jail just for stealing a pair of gloves. ))

Resleeving, and how it affects Corp. Regluations

Because of the fact that resleeving does not exist in NanoTrasen space outside of a few stations,

Corporate Regulations don't account for specific resleeving-related crimes, the following case-law will serve:

  • Printing bodies and using them for non-emergency purposes without 'owner' consent is negligence in NT space.
  • Overwriting a functioning, living mind in a working body is murder in NT space.
  • Creating copies of the same mind in multiple bodies ("forking") is sedition in NT space.

Low Level Infractions

These infractions carry standard punishments of up to around 10 minutes, and can be set with an officer's discretion. 'Suggested Sentence' values are beside the incidents. 'Additional Penalties' can be decided by authorization of Colony Director, Head of Security, or equivalent (if no HoS or Director are present, then a vote of heads of staff is sufficient. Failing that, the warden. Otherwise, contact Central Command), and do not require tribunals. At the officer's discretion, they may offer community service in place of the sentences below.

Because most of these sentences offer fines, you normally won't even bother bringing the offender to Security unless they refuse to pay the fine. If they pay the fine (or carry out community services as an alternative offered at the HoS's discretion), no jail time is to be given. You won't even need to take them to Security for processing.

No. Incident Description Notes Suggested Sentence Additional Penalties Fine
§101 Trespassing To be in an area which a person does not have access to, without permission from those who do have access. Public spaces, such as a lobby, under the control of a specific department are subject to this should the department staff find you have no reason to be there at all or you are disrupting the regular service of that department, and ask you to leave. This includes the Bar, Library, and Chapel. Remember that people can either break in, sneak in, or be let in. Always check that the suspect wasn't let in to do a job by someone with access, or were given access on their ID. Trespassing and theft often committed together; both sentences should be applied. Severity is increased if they refuse to leave the area peacefully, more so if they attempt to use important equipment there, so feel free to add other charges if they do. 3 minutes. Up to 10 minutes. Demotion. 200 credits.
§102 Petty Theft To take items from areas one does not have access to, or to take items belonging to others or the station as a whole. Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them still commits theft, even though he had access. Miners walking around the station in hardsuits while off-duty also qualifies as theft. Items can include anything from toolboxes to metal to insulated gloves. Remember to take the items away from the suspect and return them to where they were stolen from. 3 minutes. Confiscation and return of stolen item(s). Immediate search. Up to 10 minutes. Demotion. 150 credits. Confiscation and return of stolen item(s). Immediate search.
§103 Minor Assault To use, or threaten, physical force against someone, without intent to kill or seriously injure. If it causes minor damage and easily treatable damage, it's minor assault. Starting fights with other employees or punching fellow employees counts too, as well as seriously threatening them with it. 4 minutes. Up to 10 minutes. Demotion. 400 credits.
§104 Battery To have unwanted physical contact with someone, even where the contact is not violent. Bumping into someone in a corridor doesn't really count. Touching someone, when they have explicitly told you not to, does. 2 minutes. Up to 8 minutes. Demotion. 200 credits.
§105 Disturbing the Peace Intentionally and publicly engaging in erotic acts, yelling at people for no reason (though don't arrest someone because they are arguing), throwing around stuff where it could hit someone, harassing a person or department without provocation and following them around / refusing to leave, yelling about how terrible NanoTrasen is, etc. Running around the station naked (without a nudity permit) while yelling obscenities, openly having sex in a public area while ignoring requests to take it someplace private, or other such degrading displays and activities all count toward this. In the case of drunken crew members, only charge them if they are actually being a nuisance. If absolutely necessary, they can be detained until they sober up. 5 minutes. Up to 8 minutes. Demotion. 250 credits.
§106 Suspicious Conduct To possess a suspiciously wide skill set not indicated in employee records, wielding dangerous weapons near other staff, extensive inquiring about critical areas, attempting to conceal identity, attempting to impersonate other staff, or stalking other employees. Wearing any gear that fully covers your face when you don't need it falls under this. Doing jobs that aren't yours also fall under this. For example; a xenobiologist working in robotics without the RD's knowing, or a psychiatrist trying to do surgery in place of other perfectly capable doctors. If an individual is working outside their job title or wearing the wrong department's uniform without anyone's knowing, the individual may have ulterior motives and should be investigated. Acting irrationally or threateningly also counts for this.
(( Basically, metagamey/powergamey/lolcrazy behavior. You shouldn't know how to do everything, or acting like a nutjob. Someone behaving like this may also be breaking server Rules, so contact an admin as well. ))
2 minutes. Immediate search. 10 minutes or indefinite detaining for the duration of an ongoing investigation. Forced psychiatric examination. Tracking implant. 200 credits. Immediate search.
§107 Misuse of Public Radio Channels To continually broadcast unimportant, untrue, or insignificant messages on the public radio frequency. This is really only for people who are constantly spamming the radio, such as 'DJs' or Chaplains reading their services over the comms. Screaming fake messages like "halp security is beating me" when they aren't also counts. Extreme false alarms such as yelling "breach in the bar!" when there isn't a breach may also come under Obstruction of Duty (§120). A warning. 5 minutes or fine. Forced psychiatric examination. Ban from using any radio equipment (Injunction). 150 credits.
§108 Violation of Injunction To violate the terms of an injunction made by Security or other legal professions. Injunctions can be filed for lots of different things, such as a ban on weapons carrying, or the above radio ban. They can be applied by the Head of Security, Colony Director, or equivalent. If they break the law in some other way, apply that sentence too. 5 minutes. Up to 10 minutes. N/A
§109 Insulting an Officer on Duty To directly insult a Head of Staff or member of Security with no valid complaints. This is most likely to happen when someone is being fired, or when being arrested. This is really for when they're being extremely annoying and vocal. Being continually rude to your superiors also counts, if they complain. Insults are not the same as slander and should be treated as separate charges depending on which is appropriate. Cussing out an officer would count as this, while claiming they beat up an assistant when they didn't is considered slander. What constitutes an insult may vary with whoever is in charge, so check with your superiors before trying to charge this, or you run the risk of an unwanted visit from Internal Affairs. A warning. Up to 5 minutes. 50 credits per applicable minute.
§110 Slander To spread false rumors in order to damage someone's reputation. Lying about anything to make someone else look bad. For example, an engineer trying to pass off the blame of letting the singularity loose to someone else. Since this has to be proven, it's up to a tribunal or appropriate officer. A warning. Up to 5 minutes. 50 credits per applicable minute.
§111 Failure to Execute an Order To ignore or disregard a superior's valid orders. If the order is stupid, or causes you to break a law (e.g. "Release the singularity!" or "Steal that RCD for me!") you can ignore it, and probably make a complaint. However, if it's perfectly doable, lawful, and in your job description, you better do it or resign. If not following an order causes severe damage, serious injury, or loss of life, see "Failure to Execute an Order with Serious Consequences". 5 minutes. Up to 10 minutes. Demotion. 500 credits.
§112 Sexual Harassment To make unwanted sexual advances or obscene remarks towards another employee. This is for VERY MINOR things the other person finds offensive that are sexually related. For anything more serious see "Sexual Assault". 5 minutes. Up to 15 minutes. Demotion. N/A
§113 Animal Cruelty To inflict unnecessary suffering or harm upon animals with malicious intent. Monkeys appropriately used for experiments or crew well-being (e.g Genetics, Virology, etc.) don't count. Shoving them in washing machines, or throwing them through disposals while still alive falls under this. Using them as food is a grey area; cows are generally fine, but pets probably aren't. 5 minutes. Up to 15 minutes. Demotion. N/A
§114 Vandalism To deliberately damage or deface the station without malicious intent. Damaging robots counts toward this. This can range from a minor hull breach, to drawing on the floor with crayons or other substances. You can adjust the time accordingly. 5 minutes. Up to 10 minutes. Demotion. 450 credits.
§115 Threat of Murder or Serious Injury To threaten to kill or seriously injure an employee. The threat has to somewhat tangible. If it's just people arguing over the radio, it's probably only worth a warning. Someone shouting at someone else while chasing them with a fire extinguisher is probably more valid. 2 minutes. Up to 10 minutes. Psychiatric evaluation or tracking implant. 500 credits.
§116 Disrespect to the Dead To abuse bodies of dead or previously dead employees. Examples include, the chef using bodies in the morgue as meat, Security beating on a prisoners corpse, or using someone's body for 'experimental surgery'. Preventing a body from being cloned or cyborged also falls under this. 5 minutes. Up to 10 minutes. 400 credits.
§117 Excessive use of force in detainment To use more than the required force to subdue a suspect. Repeatedly batoning a compliant prisoner after they've been handcuffed, using force against an unarmed and compliant suspect, and usage of lethal weapons without there being imminent peril. Investigations into allegations of excessive use of force may be launched by any head of staff. 5 minutes. Up to 20 minutes. Demotion. 350 credits.
§118 Minor Contraband To be in possession of contraband, including drugs, that isn't dangerous to other members of the crew. Having a non-lethal weapon you're not normally allowed without any sort of permit counts for this, including violations of any such permits, such as the barman taking their shotgun outside the bar area. For drug charges, this applies if they do not show any intent to distribute, or lack a prescription written and stamped by the Chief Medical Officer. This also includes chameleon items, since you can impersonate important figures. Keep in mind that a chameleon weapon used to threaten crew, even while harmless, is still Assault (§208). For contraband intended to be dangerous, see Major Contraband (§212) below. 5 minutes. Confiscation of contraband item(s). Immediate search. Up to 10 minutes. Demotion. 200 credits. Immediate search.
§119 Illegal Parking To park a vehicle in such a way that it is a nuisance to crew movement. If someone has to exit a vehicle or mech, leave it at the edge of a room or the side of a hallway so as to avoid impeding traffic of other crew. If the vehicle is parked in the middle of the room, it's a violation of this. Mechs count as vehicles. If a hallway or door is completely blocked off because of this, see Illegal Blocking of Areas (§217) below. Impounding of vehicle until fine is paid. Destruction of vehicle. 200 credits.
§120 Obstruction of Duty To negatively interfere with the duties of the crew. Pushing a security officer trying to make an arrest, ignoring or ripping down caution tape, opening firelocks into a disaster area, dragging injured personnel away from doctors trying to treat them, or any other form of getting in the way; especially during an emergency. Making false or malicious emergency calls that take personnel away from their other duties also comes under this.

If someone is injured because of this, see Assault (§208) below. If serious damage occurs because of this, see Sabotage (§213) below. If someone dies because of this, see Manslaughter (§302) below.

5 minutes. Detainment without bail (paying the fine will not release you) until duties are completed. Demotion. 500 credits.
§121 Rubbernecking Arriving at the scene of an emergency situation with no other intention than to see what happens. An example of this is when Security/Engineering/Medical staff are trying to handle a crisis, but other staff who have no legitimate reason to be there start swarming the area to do nothing but gawk at the crisis as it unfolds. This is only a crime once the offending staff are asked to leave, but they ignore the request. If a hallway or door is completely blocked off because of this, see Illegal Blocking of Areas (§217) below. If someone dies because of this, see Manslaughter (§302) below. Forceful removal from area. Detainment until crisis is resolved. Demotion. N/A
§122 Operating Under the Influence To operate heavy machinery or sensitive/dangerous equipment while under the effects of drugs or alcohol. If you're too drunk to talk straight, you're too drunk to safely pilot a mech, handle weapons, distribute medicine, manage the supermatter engine, etc. Detainment until sober. Demotion. N/A
§123 Violation of Employee Rights To deliberately deny an employee certain rights, as defined in Standard Operating Procedure. This is one of the only cases where Security can punish someone for breaking SOP, but this still requires an Internal Affairs Agent to be pushing the charges for them to be valid. If an Internal Affairs Agent determines that an employee's rights have been violated by another employee, such as denying the victim break time, or subjecting the victim to discriminatory practices, etc, the Internal Affairs Agent can call upon security to fine the offending party. The choice of punishment for this is at the discretion of the Internal Affairs Agent pushing for the charges. Warning. Demotion. 1000 credits.
§124 Minor Negligence To engage in negligent behavior leading to minor injury or damage, without deliberate intent. As with Minor Assault, this applies if the damage/hazard caused is minor and easily treatable. For example, a janitor failing to place wet floor signs resulting in crew members slipping, or a bartender failing to remove leftover uranium before serving a Manhattan Project. Running in the halls and trampling smaller crew underfoot also counts if they are injured as a result. For deliberate behavior, assault or vandalism charges are more applicable. Warning. Up to 10 minutes. Demotion. 100 credits if a warning had already been issued.
§125 Forgery To falsify official documents or orders. A good example of this is to claim a superior gave orders to do something when they didn't, such as by faking a fax. Another example is a medical prescription without the proper signage. See also Guide to Paperwork and remember to check all important documents for valid signatures and department stamps. 5 minutes. Immediate search. Up to 10 minutes. Demotion. 200 credits. Immediate search.
§126 Delinquency Failure to pay a fine. If a crew member is charged with a minor crime, they are to be given the option to pay a fine, or they are to be given a sentence. However, if they say they are going to pay the fine and then don't, they have ten minutes to change their mind and accept a sentence willingly, or else they become delinquent. Immediate arrest and sentencing of the maximum penalty for crimes covered by the unpaid fines. For the rest of the shift, their option to pay fines is also revoked, and any further minor crimes will be punished with sentences by default. Resisting Arrest (§202) added to charges. Dismissal. N/A

Medium Level Infractions

These Infractions carry standard punishments of up to 30 minutes, though typically around 10-15 minutes, and can be set with an officer's discretion. 'Suggested Sentence' values are beside the Infractions. 'Additional Penalties' can be decided by authorization of Head of Security, Colony Director, or equivalent, and do not require tribunals.

No. Infraction Description Notes Suggested Sentence Additional Penalties
§201 Failure to Execute an Order with Serious Consequences To ignore or disregard a superior's valid orders, which then causes serious damage to property or life. Like the minor crime, except this one has caused serious damage to the station, or seriously injured someone. Examples are Medical Doctors ignoring the Chief Medical Officer while patients are piling up in medbay, or Engineers ignoring the Chief Engineer and then having the singularity eat part of the station. If this causes loss of life, refer to 302. 15 minutes. Demotion. Hold until transfer.
§202 Resisting Arrest or Sparking a Manhunt To not cooperate with an officer who attempts a proper arrest, or to cause a manhunt by hiding from security. Refusing handcuffs is not resisting arrest. Refusing handcuffs and refusing to come to the brig is resisting arrest. So is pushing the officer trying to arrest you, or running away. Simply not showing up to the brig when asked doesn't count. Actively hiding or running away is what this law is for. Take into account their reason for not reporting to security immediately as well. For example, a Chief Engineer trying to stop the engine from exploding probably shouldn't be charged with resisting arrest if they ignore the fact that security wants to give them a vandalism fine for breaking a wall earlier. 10 minutes. Up to 20 minutes.
§203 Suicide Attempt To attempt or threaten to commit suicide. An employee trying or threatening to kill himself for any reason. This includes someone saying "AI OPEN THIS DOOR OR I KILL MYSELF". Compulsory psychiatric examination. Holding until examined if repeat attempt. Demotion. Isolation in holding facility. Possible holding until transfer.
§204 Abuse of Confiscated Equipment To take and use equipment confiscated as evidence. Security shouldn't be using evidence for anything but evidence even during emergencies. It's pretty straightforward. 10 minutes and re-confiscation of equipment. Demotion.
§205 Illegal Detention, Arrest, or Holding To arrest, brig, or punish an employee without proper cause or reason. This is mainly for Security Officers who believe they are THE LAW. Also applies to kidnapping. Excessive/disproportionate time spent processing or questioning may fall under this category for minor crimes. 15 minutes. Demotion.
§206 Negligence To fail to perform a job to a satisfactory standard, or to create a dangerous situation without taking proper precautions. This can be due to honest, or dishonest mistakes. This is usually because someone ignored Standard Operating Procedure and an accident occurred because of that. The charge also applies to exposing areas to space without placing hazard tape to keep people out, putting excessive power into the grid and reasoning it's the crew's fault if they get shocked, and so on. If someone is killed because of it, add Manslaughter to the charges. 10 minutes. Demotion.
§207 Infiltration To attempt to, or successfully, enter a high-security area without authorization. Areas include: AI core/upload, Armory, Secondary Bridge, Bridge, EVA, Bluespace Gateway, Head of Staff offices, R&D Server Room, Telecomms, Teleporter room, Telescience, Toxins Storage, Vault, and Virology. Asking the AI or a Cyborg to get in doesn't count as getting authorization. (See also: Secure Areas in Standard Operating Procedure.) 15 minutes. Up to 30 minutes, or hold until transfer.
§208 Assault To cause severe injury to another employee, or brandishing a deadly weapon with the intent of causing or threatening such an injury. Anything beyond a few punches like in "Minor Assault". It has to be bad enough that a few bandages or pills won't fix it. Can be adjusted for severity. Also see "Attempted Murder" if the intent was to kill. This also includes poisoning with drugs, or using hallucinogens. Chameleon weapons, fake weapons, and non-loaded weapons still count as brandishing if the victim cannot reasonably tell that the weapon is harmless. 20 minutes. Up to 40 minutes. Demotion.
§209 Escaping From Confinement To escape from confinement as someone who was serving a non-life sentence or was awaiting judgement. See "Escaping From a Life Sentence" for those who do it with life sentences. 20 minutes on top of the original sentence being reset. If this pushes it over 90 minutes, hold until judgement. Up to 30 minutes. Demotion.
§210 Unlawful Modification of AI/Cyborg Laws To modify the laws of a cyborg or artificial intelligence, without need, proper access, or authority. An exception would be a law reset when obviously harmful laws have been uploaded. Only the Colony Director or two Heads of Staff together can authorize a law change outside of this situation. 20 minutes. Demotion. Holding until transfer.
§211 Sedition To incite rebellion, or rally against the established chain of command. This includes attempting to make separate areas of the ship into "Nations" or generally conspiring against the chain of command. 15 minutes. Demotion. Holding until transfer.
§212 Major Contraband To possess, use, or distribute dangerous contraband items, including drugs. The key word is dangerous. The contraband has to be dangerous to someone other than the person using it, such as guns or distributing drugs, or the contraband is designed with the specific purpose of breaking into secure areas (such as an emag, or bluespace harpoon, but not multitools or insulated gloves, as those have a legitimate intended purpose). Permits written by the Head of Security, Colony Director, or Central Command will override this law. The Chief Medical Officer can also authorize the possession of normally illegal drugs through prescriptions. Research is allowed to possess any contraband so long as they comply with their Contraband Policy. 15 minutes, confiscation of said items Up to 20 minutes. Demotion.
§213 Sabotage To hinder the efforts of the crew or station with malicious intent. This includes causing hull breaches, sabotaging air supplies, stealing vital equipment, etc. The intent is probably the most important bit here. If the act creates imminent peril for crew, see Terrorism (§304). 20 minutes. Up to 40 minutes. Demotion.
§214 Exceeding Official Powers To act beyond what is allowed by the Chain of Command. This is for any head of staff who abuses the power given to them, such as the Head of Personnel acting like a security officer in a non-emergency, the Colony Director acting as if he is above the law, etc. Heads of Staff trying to order a different department or ignoring the Colony Director also comes under this, as does security staff attempting to give orders to non-security without legal justification. Also covers anyone illegally promoting themselves, such as with a stolen ID. 15 minutes. Up to 30 minutes. Demotion.
§215 Grand Theft To steal items that are dangerous, of a high value, or of sensitive nature. This means weapons, explosives, or ammunition, and also includes items from the High-risk Items page. Security Officers stealing things from the armory is an example. 15 minutes and confiscation of stolen items. Demotion. Holding until transfer.
§216 Organizing a Breakout To attempt, or succeed, in freeing criminals from the brig or other holding areas. Breaking brig windows, or hacking into security to free someone. 15 minutes. Up to 30 minutes. Demotion.
§217 Illegal Blocking of Areas To make an area inaccessible for those with appropriate access. Bolting doors in public hallways or to those of departments you don't have control over are examples of this. 10 minutes. Up to 25 minutes. Demotion.
§218 Failure to Obey Safety Protocol To willfully ignore safety measures keeping crew out of a crisis zone. Non-engineers opening fire shutters, civilians breaking down security barriers, or anyone ignoring caution tape without being qualified to handle whatever is behind it, are all examples of this. If someone is killed because of it, add Manslaughter to the charges. Being trapped inside a dangerous area and just trying to escape doesn't count toward this. 10 minutes. Detainment until crisis is resolved. Demotion.
§219 Severe Use of Excessive Force Critically injuring someone in defense of yourself or others while they no longer pose a threat, or seriously injuring a suspect while attempting to detain them. Severely injuring someone attacking you or others with no obvious threat to life, or panicking and shooting a suspect to near-death. 10 minutes. Up to 30 minutes. Demotion.
§220 Mistreatment of Prisoners To intentionally act, or cause an act that puts a non-hostile prisoner's well-being in danger. Preventing proper treatment from being given to a prisoner, abusing a prisoner, and preventing them from having access to a viable method of communication. In the event that a prisoner dies because of mistreatment, the charge is immediately upgraded to either murder or manslaughter, depending on intent. 10 minutes. Up to 30 minutes. Demotion.
§221 Violating Employee Privacy To conduct illegal searches and seizures, or to covertly survey crew members by any means aside from cameras. Breach of Medical Confidentiality, release of personal information on people in your care. Security using thermals, or hiding radios to eavesdrop on conversations are both examples of this. Unless issued a warrant, spying activities are illegal. The Security specific aspects of this law are ignored during code blue or higher. Personal information of patients and prisoners is always protected.

(Performing any form of scan on a crewman without consent may also constitute a violation of privacy, unless said crewmember is in need of medical attention / unconscious

10 minutes. Up to 30 minutes. Demotion.

High Severity Infractions

These Infractions generally need to be ruled on by a tribunal as explained by further below, and criminals should be held until judgement can be passed. In a few severe circumstances, permanent removal from the station may occur.

No. Crime Description Notes Sentence Judgements
§301 Murder To kill someone, or attempt to kill someone, with premeditated malicious intent. Also covers Attempted Murder. The premeditated and malicious bit is important here. Holding until judgement. Hold until transfer. Execution is also an option, but requires an official Head of Staff tribunal. Possible permanent removal from the station.
§302 Manslaughter To kill someone without malice or forethought. This includes causing death due to negligence or dereliction of duty. Can also be used as punishment for excessive self-defense. 20 minutes. 40 minutes. Dismissal.
§303 Mutiny To openly rebel against or attempt to remove command staff with violent intent to remove the command staff from power. Motive is important. If someone is just angry at a head of staff and murders them in a fit of rage, that's just regular murder. On the other hand, trying to take over the station through violent means, lethal or not, is mutiny. See "Sedition" for less violent mutineers. Holding until judgement. Hold until transfer. Execution is also an option, but requires an official Head of Staff tribunal. Possible permanent removal from the station.
§304 Terrorism To engage in maliciously destructive actions, which seriously threaten the crew or station. This includes deliberate arson, hostage taking, use of bombs, release of singularity, etc. In cases of terrorism, Central Command must be informed. Holding until judgement. Hold until transfer. Execution is also an option, but requires an official Head of Staff tribunal. Possible permanent removal from the station.
§305 Assaulting a Head of Staff To assault a Head of Staff, causing severe damage. Exactly like "Assault", but this time against a Head of Staff. 30 minutes, tracking implant. Hold until transfer. Execution is also an option, but requires an official Head of Staff tribunal.
§306 Escaping From HuT Sentence To attempt or successfully escape from the brig or other holding area when serving a holding until transfer sentence. They have to have been properly judged by tribunal for holding until transfer. Return to the brig, moved to solitary confinement. Execution. A tribunal is not required under this circumstance, and is the only case where this is currently so. Possible permanent removal from the station.
§307 Terrorist Collaboration To act as an agent of a terrorist or anti-Corporation group. Espionage, disclosure of corporate secrets, or any other assistance rendered to outside hostile organizations, or their representatives in hostile activities to the Corporation, committed by a employee of Corporation. As a high crime, suspected terrorist agents must be put through a tribunal unless their level of resistance renders capture efforts infeasible. Holding until judgement. Hold until transfer. Execution is also an option, but requires an official Head of Staff tribunal. Possible permanent removal from the station.
§308 Sexual Assault To assault, or attempt to assault, someone else sexually, including rape. If the victim dies because of it, see murder.
(( Ignoring OOC complaints about an unwanted vore/erotic roleplay is a ban-worthy offense. Adminhelp it if this happens to you. It's against server rules, not just station rules. ))
30 minutes, tracking implant. Hold until transfer. Execution is also an option, but requires an official Head of Staff tribunal. Possible permanent removal from the station.
§309 Wrongful Execution To execute a crew member who later turned out to be innocent. This only counts when a tribunal was held and the order was given to execute someone based on faulty or poor evidence that is later debunked by additional evidence. If the tribunal process is skipped, or is carried out incorrectly such as an Acting Colony Director and not the actual Colony Director overseeing the execution, then murder is added to the charges. The Colony Director is punished and any individuals who deliberately produced false evidence are charged with murder. Those who unintentionally provided incorrect evidence are charged with manslaughter and negligence. It is also required to contact CentCom if this happens. CentCom may revoke the Colony Director's clearance for command positions on the station, lasting anywhere from a day to several weeks. Immediate demotion. Suspension from command.

Special Infractions

These Infractions do not fit into any other category, as their sentences vary greatly from case-to-case.

No. Crime Description Notes Sentence
§401 Inducement To intentionally provoke, bribe, trick, or incite a crew member to commit a crime they otherwise would not have with the intention of getting them arrested. Examples include (but are not limited to) a Security officer acting in an unprofessional manner and then attempting to press "insulting an officer on duty" charges on a crew member that lose their temper at such treatment, bribing an engineer to break into a place and retrieve objects, tricking a crew member into rage to attack another crew member or simply provoking a crew member until they attack, just to claim self defense afterwards. The rule of thumb is that if the suspect would not have committed the crime were it not for another crew member's involvement or escalation, then the act is liable to count as inducement. Up to equal punishment with what the crime committed would have been.
§402 Piracy To rob a visiting vessel of goods and/or injure its crew while aboard said vessel. NanoTrasen, while occasionally the only governing body in some regions of space, is required to punish acts of piracy in accordance to Admiralty law. In addition to the same charges you'd normally give for a criminal act against the station or its crew, a fax must also be sent to Central Command, who will then contact SolGov for possible further punishment, up to and including arrest by the USDF.

Modifiers & Special Situations

These may reduce or increase your sentence depending on circumstances relating to the crimes committed.

Situation Description Effect
Cooperation with prosecution or security Being helpful to the members of security, revealing things during questioning or providing names of accomplices. Up to -25%. In the case of revealing accomplices, up to -50%.
Immediate threat to the prisoner The singularity eats something near the brig, an explosion goes off, etc. Officer must relocate the prisoner(s) to a safe location. Otherwise, immediate release. HuJ and HuT sentences must be reapplied after danger has passed.
Medical reasons Prisoners are entitled to medical attention if sick or injured. Medical personnel can be called, or the prisoner can be escorted to the Medbay. The timer continues to run during this time.
Privacy Violated To have been criminally charged where evidence against you was gathered through illegal means. This includes the use of thermals/xray, unwarranted searches, or any other such violation of privacy. For instance, if a security officer trumps up a vandalism charge as an excuse to search someone, even if that crew member is in possession of contraband, the contraband goods may be inadmissible as evidence given that the search was illegal. Relevant charges reduced or dropped.
Entrapment To have been criminally charged with a crime that the defendant was induced to commit by another crew member, which the defendant otherwise would not (or could not) have committed it otherwise. See Inducement above for more details. Relevant charges reduced or dropped.
Repeat Offenders Some people just don't get it and immediately start causing problems again when released. This only applies for repeat offenses of the same offense. This way, even if the person is just doing something minor that's only worth a 2 minute sentence, then that 2 minutes becomes 4, then the next time 4 becomes 8, then 8 becomes 16, and so on until you pass 90 minutes, at which point they are automatically held until judgement. Note that if they make an unrelated offense, it doesn't count toward this. You can't double a sentence for stealing because the same individual was caught vandalizing earlier. That's not how repeat offenses work. That's a different offense entirely. For the first repeat of an offense, apply the "additional penalties" excluding execution/demotion, which must be authorized by the relevant head(s) of staff. For repeat offenses beyond that, multiply the prior sentence by 2. Ergo, 10 minutes becomes 20, then 20 becomes 40, and so on until more 90 minutes or more is accumulated. At that point, it's automatically HuT.
Self Defense Assault and even homicide can be justified if it was in direct response to imminent peril (or at least the reasonable belief that one exists). For this to be considered valid, there must at least be an attempt to retreat from the threat. Self defense can only be used when retreat is no longer possible. Up to and including immediate release.
Surrender Coming to the brig, confessing what you've done and taking the punishment. Getting arrested without putting a fuss is not surrender. For this, you have to actually come to the brig yourself. Up to -25%, and should be taken into account when determining the severity of crimes.
Victim In A Willfully Dangerous Position Some individuals may offer themselves to science or indulge in dangerous thrills that, while not inherently suicidal (meaning they want to be cloned), nor dangerous to other members of the crew, are their own fault none the less. If the victim of an assault, manslaughter, or even murder charge can be proven to have willfully and deliberately allowed themselves to be harmed, then this should be taken into account when dealing with the suspect.
(( For the purposes of Vore, willing vore isn't a crime. Unwilling vore still is. It's more interesting if there's some risk to being predator, and more immersive if predators actually make efforts to evade security. ))
Up to and including immediate release.

Commentaries and Clarifications

  • Community Service: For low-level crimes, at the officer's discretion, they may offer community service as an alternative to the standard penalties. If the suspect elects to carry out the offered task, then the normal sentence is waived. Community Service is at the discretion of the officer, and may be something as simple as "fix the mess you made" for a vandalism charge, to "replace that lunch you stole with yourself". There is no specific limit on what may be appropriate for community service, but officers who offer something too punitive shouldn't be surprised if prisoners just elect to take the custodial sentence instead.
  • Cyborgification The removal of a person's brain for transplanting into a Cyborg Chassis as an alternative to execution. A prisoner who is sentenced to execution must request or consent to this.
  • Dismissal: Changing ID title to "Dismissed", which has zero access. Requires the judgement of the prisoner's head of staff or the Colony Director to be valid.
  • Demotion: Can be demoted down to and including Assistant position. Requires the judgement of the prisoner's head of staff or the Colony Director to be valid.
  • Employee: Employee of NanoTrasen, as defined by the station's commanding officer. All non-employee subjects are not protected by these laws.
  • Empowering: Illegal acquiring (not via Head of Personnel or Colony Director) of access.
  • Execution: Prisoner is killed via means of firing squad, lethal injection, or some other means. It is required for the Colony Director to be present (and not an Acting Colony Director), or an execution may not proceed. It is required to offer the prisoner the option of how they prefer to die. They should also be offered a last meal. It is not required to follow these preferences if they are deemed unreasonable or impossible. In all cases of execution, Central Command should be informed of the execution and the crimes leading up to it. (( A PK may be applicable in this situation. See Permanent Death for OOC details. ))
  • Head of Staff: Crew members occupying one of the following positions: Colony Director, Chief Engineer, Head of Personnel, Head of Security, Chief Medical Officer, Research Director.
  • Imminent Peril: A situation in which there is an apparent and immediate threat of serious injury or death, and it is not possible to escape this threat. Obvious examples are shooting someone trying to stab people. A less obvious example is shooting someone trying to sabotage Atmospherics. Lethal force is justified in such a situation because there's no other options remaining.
  • HuJ / Holding Until Judgement: Held (in the brig) until a tribunal is done, or the shift ends. Whichever happens first.
  • HuT / Holding Until Transfer: Held (in the brig) until the shift ends. This becomes HuJ when a tribunal is being held for the prisoner.
  • Severe Injury: A state in which the victim is in a critical condition and is having difficulty maintaining consciousness.

Demotion and dismissal also require the removal of equipment from the previous job. Uniforms, weapons, bombs, PDA cartridges, etc.

For the purposes of Cyborg/AI laws, crew members that have been convicted, or are being held in detention, are considered to be below even the AI/Cyborgs in terms of rank.

Serving sentences in jail can be replaced with forced labor in some cases.

In cases where the final sentence is more than 90 minutes, it is changed to holding until judgement.

The standard penalty can be applied without a tribunal by Security Officers.

Penalties listed here are guidelines. Tribunals can assign lesser or higher ones, depending on the circumstances.

Legal Standard Operating Procedure

Tribunals are the main way major decisions are made aboard the station There are not often lawyers, and the defendant does not have to be involved. There is not specified length for how long a tribunal must be. The AI may be called in as a replacement Head of Staff if there are not sufficient numbers, and it can be trusted to be accurate. Basically it's the same as the old trial, but without a jury and slightly streamlined.

  • Purpose: For crimes or decisions that require more than one person, or crimes where there is no set punishment.
  • Overview: Three to Six Heads of Staff must discuss this issue and vote on the outcome.
  • Process: The Colony Director or acting Colony Director should call the Heads of Staff for a tribunal with the situation and proposed outcome. This can be done formally in a meeting room, or informally over radio.
  • Conviction: The tribunal must vote on the outcome, and the outcome must win by a majority vote (over 50%). If there is a tie, the Colony Director's vote wins.
  • Sentencing: If the vote passes, the outcome may be enacted, usually by Security. The decision can be appealed once by either the defendant or the Colony Director.

OOC Notes

  • It's vital to know that the involvement of CentCom means involvement of admins. However, if that happens, admins will try to keep in character. Ergo, the character is not going to magically know attack logs or fingerprints or anything else they don't know IC, because it's like playing a game with cheat codes. It's fun to screw off for a little while, but then it's going to get really boring.
    • The above also applies in the case of admins playing normal Security.
    • The only exception to the above is in the case of potentially removing a character from the station. See Permanent Death for details. Admins are not going to PK someone who they know OOCly didn't actually do the crime.
  • Corporate Regulations ARE NOT RULES for the server its self! That means, so long as you have a believable in-character motive for breaking these regulations, you won't get banned for it. Conversely, if you're just going around smashing windows for shits and giggles, you're obviously going to get yelled at by an admin. See the actual server rules for more details.